_BOTL1K3_

Poland
On FACEIT since 2015 80 matches tracked 13 matches in 30 days
Last updated:

How does _BOTL1K3_ play?

Rating 0.90 (from 33 matches) K/R 0.65 ADR 72.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 1.8
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 1.1% of rounds and so well below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 1.1%−3.0 pp · Ø 4.1% better than 1%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 0x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _BOTL1K3_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 67 before.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.66.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
24 matches · 54% win rate
In match 2 of the day ±0 ELO
20 matches · 45% win rate

_BOTL1K3_ loses the most ELO on Dust 2: −49 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Mirage
  2. Most kills in a match: 25 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 60%
0.65 better than 13%
69.5 better than 6%
0.91-
49% of 39 duels better than 39%
50% of 2 situations better than 80%
Mirage20
55% better than 64%
0.68 better than 25%
74.3 better than 21%
0.93-
38% of 32 duels better than 3%
60% of 5 situations better than 95%
Ancient12
42% -
0.63 -
73.1 -
0.88-
55% of 11 duels -
80% of 5 situations -
Anubis11
45% -
0.66 -
79.6 -
0.99-
71% of 7 duels -
0% of 4 situations -
Inferno6
67% -
0.62 -
68.2 -
0.86-
65% of 17 duels -
0% of 1 situations -
Cache3
67% -
0.58 -
68.2 -
0.83-
62% of 13 duels -
33% of 3 situations -
Vertigo3
33% -
0.55 -
72.6 -
0.80-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _BOTL1K3_ plays

Across 80 matches _BOTL1K3_ averages K/R 0.65 and ADR 72.5; the rating across the 33 rated matches is 0.90. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 1.1%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 8 of 33 matches the rating was 1.10 or higher (24%), in 16 it was below 0.90. Best month by rating: October 2026 at 0.92. _BOTL1K3_ loses the most ELO on Dust 2 (−49 ELO, win rate 54%). Last 30 days: 13 matches, win rate 46%, net ELO −188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.