_AtL4nTiX

Russia
160 matches tracked 10 matches in 30 days
Last updated:

How does _AtL4nTiX play?

Rating 0.90 (from 81 matches) K/R 0.63 ADR 77.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

_AtL4nTiX wins 48 of 100 opening duels. 3 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive

_AtL4nTiX wins 19 of 100 1v2s. 2 percentage points below the level 10 average (21%).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.86 kills per death. 0.18 below the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 4%−7 pp better than 25%
K/D 0.86−0.18 better than 2%
Pistol kills per match 2.3
Knife kills 3 in 160 matches

Impact

Weakness
Damage and big rounds

Averages 1.8 round MVPs per match. 0.6 below the level 10 average (2.4).

2K rounds 11.0%−2.4 pp better than 4%
3K rounds 3.1%−1.0 pp better than 11%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 8.2 utility damage per round from HEs and mollies. 4.1 above the level 10 average (4.1).

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 8.2+4.1 better than 98%
Enemies flashed per round 0.44+0.14 better than 85%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.07, ADR +8.3
= Stayed the same
Headshots at 46%, Win rate at 46%
▼ Got worse
ELO −198

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.59). 0.08 below the level 10 average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
38 matches · 55% win rate
On Ancient −29 ELO
31 matches · 52% win rate
On Wednesdays +2 ELO, win rate 38%

_AtL4nTiX loses the most ELO on Anubis: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
47% better than 31%
0.63 better than 6%
76.4 better than 25%
0.92 better than 14%
51% of 213 duels better than 47%
40% of 25 situations better than 57%
Anubis38
55% better than 58%
0.65 better than 10%
79.9 better than 44%
0.88 better than 6%
49% of 129 duels better than 33%
23% of 26 situations better than 15%
Ancient31
52% better than 44%
0.58 better than 1%
71.4 better than 7%
0.88-
44% of 106 duels better than 14%
47% of 17 situations better than 72%
Inferno15
40% better than 14%
0.67 better than 16%
85.6 better than 65%
1.05-
54% of 63 duels better than 57%
40% of 5 situations on par
Cache9
33% -
0.71 -
85.3 -
1.02-
42% of 36 duels -
25% of 4 situations -
Mirage6
0% -
0.55 -
70.1 -
0.74-
38% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _AtL4nTiX plays

Across 160 matches _AtL4nTiX averages K/R 0.63 and ADR 77.3; the rating across the 81 rated matches is 0.90. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 players. Most room to improve: K/D at 0.86, better than only 2% of level 10 players. Averages 13.7 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 38 matches. In 23 of 81 matches the rating was 1.10 or higher (28%), in 44 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. _AtL4nTiX loses the most ELO on Anubis (−30 ELO, win rate 55%). Improved over the last three months: K/R +0.07, ADR +8.3. Got weaker: ELO −198. Unchanged in recent months: Headshots at 46%, Win rate at 46%. Last 30 days: 10 matches, win rate 60%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.