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_Assu

Finland
On FACEIT since 2022 421 matches tracked 74 matches in 30 days
Last updated:

How does _Assu play?

Rating 1.04 (from 416 matches) K/R 0.75 ADR 81.3 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 421 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 2 in 421 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 71x 4K, 4 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 70%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 82.9
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −55

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 421 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −69 ELO
23 matches · 35% win rate
On Dust 2 −45 ELO
20 matches · 40% win rate
On Thursdays −40 ELO, win rate 40%

_Assu loses the most ELO on Cache: −69 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Recorded match no. 250 · Nuke
  4. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
54% better than 53%
0.75 right on the average
80.1 better than 41%
1.04 better than 45%
53% of 554 duels better than 56%
35% of 68 situations better than 38%
Ancient103
50% better than 37%
0.77 better than 56%
83.6 better than 56%
1.04 better than 45%
54% of 462 duels better than 60%
35% of 54 situations better than 41%
Anubis71
52% better than 41%
0.75 right on the average
82.2 better than 53%
1.05 right on the average
55% of 291 duels better than 65%
41% of 37 situations better than 56%
Nuke54
52% better than 33%
0.76 better than 44%
82.9 better than 48%
1.06 better than 41%
45% of 201 duels better than 13%
33% of 21 situations better than 35%
Inferno24
46% better than 13%
0.71 better than 20%
82.4 better than 36%
0.97 better than 10%
52% of 91 duels better than 32%
31% of 13 situations better than 30%
Cache23
35% better than 4%
0.72 better than 24%
76.2 better than 16%
1.01 better than 22%
45% of 102 duels better than 9%
17% of 12 situations better than 6%
Dust 220
40% better than 9%
0.69 better than 21%
73.2 better than 12%
0.98 better than 23%
37% of 98 duels better than 1%
0% of 8 situations better than 1%
Vertigo3
100% -
0.83 -
84.8 -
1.28-
44% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Assu plays

Across 421 matches _Assu averages K/R 0.75 and ADR 81.3; the rating across the 416 rated matches is 1.04. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 60% headshots. The strongest map is Mirage with a 54% win rate in 123 matches. In 175 of 421 matches the rating was 1.10 or higher (42%), in 139 it was below 0.90. In 352 matches with detailed stats: 71 4Ks and 4 aces. Best month by rating: November 2026 at 1.15. _Assu loses the most ELO on Cache (−69 ELO, win rate 35%). Things go best on Ancient (+314 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −55. Unchanged in recent months: ADR at 82.9. Last 30 days: 74 matches, win rate 50%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.