_Anzy_

Russia
On FACEIT since 2017 155 matches tracked 72 matches in 30 days
ELO ▼ 20
2,124
30-day peak: 2,185
Rank EU
#169,105
Russia #45,181 in Russia
Last updated:

How does _Anzy_ play?

Rating 1.05 (from 109 matches) K/R 0.63 ADR 70.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.0
Knife kills 3 in 155 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 31x 4K, 8 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.32, ADR +37.2
= Stayed the same
Headshots at 47%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.44). Just above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
36 matches · 47% win rate
In match 4 of the day −36 ELO
22 matches · 32% win rate
Between 18:00 and 24:00 +57 ELO, win rate 45%
On Thursdays −10 ELO, win rate 42%

_Anzy_ loses the most ELO on Dust 2: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Anubis
  2. Highest rating in a match: 2.17 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 70%
0.74 better than 53%
81.6 better than 57%
1.03 better than 53%
50% of 229 duels better than 45%
47% of 19 situations better than 74%
Dust 236
47% better than 33%
0.81 better than 79%
89.5 better than 86%
1.04 better than 53%
52% of 141 duels better than 54%
28% of 18 situations better than 24%
Ancient23
48% better than 40%
0.27 better than 1%
32.5 better than 1%
0.93-
46% of 65 duels better than 21%
33% of 3 situations better than 37%
Anubis19
37% better than 10%
0.87 better than 95%
99.6 better than 99%
1.24 better than 96%
48% of 126 duels better than 30%
58% of 12 situations better than 90%
Nuke9
44% -
0.79 -
87.6 -
1.07-
51% of 39 duels -
67% of 6 situations -
Cache5
80% -
0.67 -
82.3 -
0.96-
52% of 31 duels -
-
Inferno4
25% -
0.63 -
79.1 -
0.86-
42% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Anzy_ plays

Across 155 matches _Anzy_ averages K/R 0.63 and ADR 70.7; the rating across the 109 rated matches is 1.05. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 58 matches. In 45 of 109 matches the rating was 1.10 or higher (41%), in 39 it was below 0.90. In 109 matches with detailed stats: 31 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. _Anzy_ loses the most ELO on Dust 2 (−90 ELO, win rate 47%). Things go best on Mirage (+224 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +7 ELO. Improved over the last three months: K/R +0.32, ADR +37.2. Unchanged in recent months: Headshots at 47%, Win rate at 50%. Last 30 days: 72 matches, win rate 51%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.