_Antr1z3_

Russia
On FACEIT since 2025 184 matches tracked 151 matches in 30 days
ELO ▲ 969
2,388
30-day peak: 2,388
Rank EU
#79,834
Russia #22,729 in Russia
Last updated:

How does _Antr1z3_ play?

Rating 1.31 K/R 0.94 ADR 95.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 184 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 36% good 1.10 to 1.29 13% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 4.8
Knife kills 13 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 58x 4K, 15 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +9.2, Win rate +23 pp, ELO +653
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 1.02. Last 3 months: 0.96 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
58 matches · 45% win rate
On Ancient −25 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 +2 ELO, win rate 48%
On Wednesdays −35 ELO, win rate 46%

_Antr1z3_ loses the most ELO on Mirage: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.42 · Anubis
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 24%
0.90 better than 95%
94.1 better than 93%
1.22 better than 92%
61% of 288 duels better than 92%
33% of 45 situations better than 35%
Dust 255
62% better than 84%
0.97 better than 99%
98.2 better than 97%
1.37 better than 99%
70% of 285 duels better than 99%
41% of 39 situations better than 61%
Anubis23
52% better than 48%
0.93 better than 98%
92.7 better than 92%
1.32 better than 98%
67% of 96 duels better than 99%
40% of 15 situations better than 55%
Ancient22
55% better than 61%
0.97 better than 99%
97.1 better than 96%
1.40 better than 99%
63% of 59 duels better than 96%
30% of 20 situations better than 30%
Nuke13
62% -
0.97 -
99.2 -
1.34-
64% of 75 duels -
50% of 2 situations -
Inferno7
57% -
0.96 -
91.9 -
1.36-
47% of 36 duels -
67% of 6 situations -
Cache5
40% -
0.83 -
82.1 -
1.10-
47% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Antr1z3_ plays

Across 184 matches _Antr1z3_ averages K/R 0.94, ADR 95.5 and a rating of 1.31. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 21.1 kills per match with 66% headshots. The strongest map is Dust 2 with a 62% win rate in 55 matches. In 121 of 184 matches the rating was 1.10 or higher (66%), in 35 it was below 0.90. In 179 matches with detailed stats: 58 4Ks and 15 aces. Best month by rating: October 2026 at 1.43. _Antr1z3_ loses the most ELO on Mirage (−74 ELO, win rate 45%). Things go best on Dust 2 (+51 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +9.2, Win rate +23 pp, ELO +653. Got weaker: Headshots −4 pp. Last 30 days: 151 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.