_Anima_
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
StrengthPatterns
From the last 27 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 35 · Cache
- Highest rating in a match: 2.17 · Cache
Maps in detail
from the last 27 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Anima_ plays
Across 27 matches _Anima_ averages K/R 0.79, ADR 81.6 and a rating of 1.17. Biggest strength: Rounds with a death at 64%. That is better than 99% of players on level 9. Most room to improve: Headshot rate at 44%. That is better than only 25% of players on level 9. On average 17.4 kills per match, 44% of them headshots. In 13 of 27 matches the rating was 1.10 or higher (48%), in 4 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: October 2026 at 1.17. Last 30 days: 27 matches, win rate 63%, ELO balance +1.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.