_Ale7

Italy
On FACEIT since 2022 103 matches tracked 23 matches in 30 days
ELO ▲ 255
2,600
30-day peak: 2,654
Rank SA ▲ 1,005 places
#877
Italy #4 in Italy
30 days · prev. #1,882 · best #681
Last updated:

How does _Ale7 play?

Rating 1.08 (from 83 matches) K/R 0.73 ADR 79.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 20%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +24 pp, ELO +584
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −7.3

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.53
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
35 matches · 49% win rate
On Dust 2 −63 ELO
25 matches · 56% win rate

_Ale7 loses the most ELO in match 1 of the day: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.88 · Cache
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 60%
0.77 better than 61%
84.1 better than 63%
1.13 better than 75%
56% of 109 duels better than 76%
48% of 27 situations better than 78%
Dust 225
56% better than 63%
0.66 better than 12%
73.0 better than 12%
0.96 better than 20%
48% of 60 duels better than 29%
23% of 13 situations better than 12%
Ancient13
54% -
0.68 -
74.9 -
0.99-
57% of 23 duels -
43% of 7 situations -
Anubis13
54% -
0.79 -
81.4 -
1.11-
58% of 53 duels -
25% of 8 situations -
Inferno6
67% -
0.72 -
74.6 -
1.06-
47% of 15 duels -
67% of 3 situations -
Nuke4
75% -
0.76 -
81.7 -
1.04-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Ale7 plays

Across 103 matches _Ale7 averages K/R 0.73 and ADR 79.4; the rating across the 83 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 40 of 83 matches the rating was 1.10 or higher (48%), in 22 it was below 0.90. In 78 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. _Ale7 loses the most ELO in match 1 of the day (−65 ELO, win rate 49%). Things go best on Mirage (+124 ELO, win rate 55%). Match no. 2 of the day goes best: 69% win rate, +17 ELO. Improved over the last three months: Win rate +24 pp, ELO +584. Got weaker: K/R −0.08, Rating −0.10, ADR −7.3. Unchanged in recent months: Headshots at 56%. Last 30 days: 23 matches, win rate 74%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.