_AbstraX_

Ukraine
243 matches tracked 59 matches in 30 days
ELO ▼ 125
2,141
30-day peak: 2,291
Rank SEA ▼ 316 places
#3,804
UA #6,088 in UA
30 days · prev. #3,488 · best #3,488
Last updated:

How does _AbstraX_ play?

Rating 1.03 K/R 0.74 ADR 79.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 52%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.16, ADR −6.6, Headshots −2 pp, Win rate −14 pp, ELO −309

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
32 matches · 38% win rate
In match 2 of the day +34 ELO
47 matches · 34% win rate
Between 0:00 and 6:00 +25 ELO, win rate 42%
On Fridays +29 ELO, win rate 33%

_AbstraX_ loses the most ELO on Ancient: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 3.41 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
53% better than 54%
0.73 better than 47%
78.7 better than 40%
1.03 right on the average
44% of 274 duels better than 18%
45% of 49 situations better than 69%
Mirage57
46% better than 30%
0.68 better than 23%
74.2 better than 19%
0.94 better than 21%
55% of 254 duels better than 73%
30% of 40 situations better than 28%
Ancient32
38% better than 10%
0.79 better than 73%
85.0 better than 70%
1.11 better than 76%
50% of 127 duels better than 42%
23% of 31 situations better than 16%
Inferno30
60% better than 70%
0.76 better than 60%
79.2 better than 35%
1.06 better than 58%
53% of 148 duels better than 56%
37% of 19 situations better than 52%
Anubis25
48% better than 35%
0.70 better than 35%
75.4 better than 26%
0.98 better than 35%
60% of 99 duels better than 90%
24% of 17 situations better than 16%
Nuke20
40% better than 8%
0.80 better than 67%
88.7 better than 76%
1.10 better than 65%
51% of 109 duels better than 40%
50% of 10 situations better than 77%
Cache15
47% -
0.77 -
81.1 -
1.11-
47% of 87 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _AbstraX_ plays

Across 243 matches _AbstraX_ averages K/R 0.74, ADR 79.1 and a rating of 1.03. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 104 of 243 matches the rating was 1.10 or higher (43%), in 97 it was below 0.90. In 193 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. _AbstraX_ loses the most ELO on Ancient (−23 ELO, win rate 38%). Things go best in match 1 of the day (+207 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +207 ELO. Got weaker: K/R −0.08, Rating −0.16, ADR −6.6, Headshots −2 pp, Win rate −14 pp, ELO −309. Last 30 days: 59 matches, win rate 39%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.