_A_2

Mongolia
On FACEIT since 2025 123 matches tracked 115 matches in 30 days
ELO ▲ 349
2,135
30-day peak: 2,203
Rank SEA ▲ 1,109 places
#4,172
Mongolia #1,099 in Mongolia
30 days · prev. #5,281 · best #2,853
Last updated:

How does _A_2 play?

Rating 1.02 (from 122 matches) K/R 0.76 ADR 80.6 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 3.5
Knife kills 7 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 15x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _A_2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.66
OctNov

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
26 matches · 54% win rate
In match 1 of the day −7 ELO
22 matches · 50% win rate
Between 6:00 and 12:00 −59 ELO, win rate 43%
On Thursdays −55 ELO, win rate 48%

_A_2 loses the most ELO on Dust 2: −17 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Ancient
  4. Most kills in a match: 45 · Ancient
  5. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 92%
0.73 better than 44%
77.9 better than 33%
1.00 better than 39%
49% of 143 duels better than 37%
29% of 14 situations better than 24%
Dust 226
54% better than 64%
0.75 better than 56%
79.7 better than 44%
0.98 better than 33%
51% of 135 duels right on the average
22% of 18 situations better than 12%
Ancient24
46% better than 29%
0.75 right on the average
81.1 better than 46%
1.01 better than 41%
51% of 145 duels better than 45%
45% of 11 situations better than 70%
Anubis17
35% better than 9%
0.77 better than 65%
82.3 better than 58%
1.01 better than 40%
58% of 80 duels better than 83%
43% of 7 situations better than 60%
Inferno17
71% better than 95%
0.75 better than 53%
81.0 better than 47%
1.01 better than 38%
52% of 91 duels right on the average
63% of 8 situations better than 92%
Cache6
83% -
0.87 -
85.3 -
1.18-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _A_2 plays

Across 123 matches _A_2 averages K/R 0.76 and ADR 80.6; the rating across the 122 rated matches is 1.02. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 55 of 122 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 122 matches with detailed stats: 15 4Ks and 3 aces. _A_2 loses the most ELO on Dust 2 (−17 ELO, win rate 54%). Things go best on Mirage (+43 ELO, win rate 65%). Last 30 days: 115 matches, win rate 57%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.