_ASAPI

Albania
On FACEIT since 2023 269 matches tracked 76 matches in 30 days
Last updated:

How does _ASAPI play?

Rating 1.00 K/R 0.72 ADR 77.4 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 94%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.98−0.02 · Ø 1.00 better than 39%
Pistol kills per match 3.2
Knife kills 2 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 40x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.16, ADR +11.1
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −5 pp, ELO −210

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.78 (at the start 0.68). Clearly above the average (0.73).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −149 ELO
67 matches · 46% win rate
On Mirage −135 ELO
61 matches · 44% win rate
On Wednesdays −114 ELO, win rate 39%

_ASAPI loses the most ELO on Dust 2: −149 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Longest win streak: 14 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
46% better than 34%
0.72 better than 45%
77.3 better than 32%
1.00 better than 44%
46% of 279 duels better than 24%
31% of 36 situations better than 30%
Mirage61
44% better than 27%
0.71 better than 40%
76.0 better than 28%
0.98 better than 39%
41% of 217 duels better than 8%
38% of 42 situations right on the average
Anubis47
53% better than 58%
0.71 better than 39%
78.1 better than 36%
0.98 better than 37%
48% of 181 duels better than 36%
45% of 22 situations better than 72%
Ancient43
65% better than 90%
0.76 better than 63%
79.3 better than 43%
1.06 better than 68%
46% of 147 duels better than 24%
38% of 32 situations right on the average
Inferno23
43% better than 20%
0.70 better than 44%
74.4 better than 25%
0.97 better than 36%
42% of 84 duels better than 8%
40% of 10 situations better than 54%
Cache15
53% right on the average
0.73 better than 44%
80.8 better than 46%
1.02 better than 45%
44% of 66 duels better than 18%
73% of 11 situations better than 96%
Nuke13
38% -
0.76 -
78.3 -
1.02-
38% of 45 duels -
0% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ASAPI plays

Across 269 matches _ASAPI averages K/R 0.72, ADR 77.4 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 94% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 8 players. Averages 15.6 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 43 matches. In 106 of 269 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 196 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. _ASAPI loses the most ELO on Dust 2 (−149 ELO, win rate 46%). Things go best on Ancient (+69 ELO, win rate 65%). Match no. 3 of the day goes best: 55% win rate, −21 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +11.1. Got weaker: Headshots −5 pp, ELO −210. Unchanged in recent months: Win rate at 50%. Last 30 days: 76 matches, win rate 46%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.