_ARGUS_8

Russia
On FACEIT since 2026 100 matches tracked 99 matches in 30 days
Last updated:

How does _ARGUS_8 play?

Rating 1.37 K/R 0.96 ADR 97.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 100 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 38% good 1.10 to 1.29 15% normal 0.90 to 1.09 11% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.05).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.46+0.41 · Ø 1.05 better than 99%
Pistol kills per match 3.5
Knife kills 5 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 97%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 39x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 7%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _ARGUS_8 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.97
SepOctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
49 matches · 53% win rate
On Dust 2 −2 ELO
22 matches · 64% win rate

_ARGUS_8 loses the most ELO on Mirage: −78 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke
  5. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% right on the average
0.99 better than 99%
99.8 better than 98%
1.43 better than 99%
63% of 342 duels better than 95%
45% of 38 situations better than 71%
Dust 222
64% better than 87%
0.92 better than 95%
93.3 better than 90%
1.34 better than 97%
62% of 146 duels better than 93%
24% of 17 situations better than 13%
Ancient15
47% better than 29%
0.85 better than 87%
90.3 better than 84%
1.15 better than 80%
61% of 85 duels better than 90%
78% of 9 situations better than 99%
Anubis6
50% -
0.99 -
105.2 -
1.45-
67% of 55 duels -
50% of 6 situations -
Cache3
67% -
0.92 -
89.2 -
1.29-
78% of 23 duels -
0% of 1 situations -
Nuke3
67% -
1.19 -
114.4 -
1.69-
78% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ARGUS_8 plays

Across 100 matches _ARGUS_8 averages K/R 0.96, ADR 97.4 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 21.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 73 of 100 matches the rating was 1.10 or higher (73%), in 16 it was below 0.90. In 100 matches with detailed stats: 39 4Ks and 3 aces. _ARGUS_8 loses the most ELO on Mirage (−78 ELO, win rate 53%). Last 30 days: 99 matches, win rate 57%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.