_ARAKI

Argentina
On FACEIT since 2022 149 matches tracked 86 matches in 30 days
ELO ▼ 57
2,116
30-day peak: 2,173
Rank EU
#181,847
Argentina #459 in Argentina
Last updated:

How does _ARAKI play?

Rating 1.25 K/R 0.88 ADR 95.0 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 149 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.28+0.25 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Knife kills 2 in 149 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 42x 4K, 7 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.88, Rating at 1.24, ADR at 95.3, Clutch 1v1 at 38%
▼ Got worse
Win rate −12 pp, ELO −186, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months unchanged at 0.88. Well above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
43 matches · 56% win rate
On Mirage −19 ELO
48 matches · 50% win rate
Between 12:00 and 18:00 −41 ELO, win rate 44%
On Fridays +22 ELO, win rate 45%

_ARAKI loses the most ELO on Dust 2: −41 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 45 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 44%
0.88 better than 93%
93.1 better than 91%
1.25 better than 95%
60% of 264 duels better than 91%
17% of 30 situations better than 5%
Dust 243
56% better than 68%
0.87 better than 93%
94.1 better than 94%
1.24 better than 94%
68% of 273 duels better than 99%
38% of 34 situations right on the average
Inferno27
52% better than 45%
0.93 better than 96%
102.9 better than 99%
1.30 better than 95%
68% of 168 duels better than 97%
55% of 22 situations better than 88%
Ancient17
53% better than 55%
0.89 better than 96%
93.4 better than 93%
1.26 better than 97%
48% of 106 duels better than 29%
64% of 11 situations better than 96%
Cache10
40% -
0.82 -
94.8 -
1.12-
60% of 60 duels -
0% of 1 situations -
Anubis3
33% -
0.69 -
75.6 -
1.00-
42% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ARAKI plays

Across 149 matches _ARAKI averages K/R 0.88, ADR 95.0 and a rating of 1.25. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 36% headshots. The strongest map is Dust 2 with a 56% win rate in 43 matches. In 101 of 149 matches the rating was 1.10 or higher (68%), in 27 it was below 0.90. In 149 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: October 2026 at 1.29. _ARAKI loses the most ELO on Dust 2 (−41 ELO, win rate 56%). Things go best from match 5 of the day (−23 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −23 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −12 pp, ELO −186, First kills −1 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.24, ADR at 95.3, Clutch 1v1 at 38%. Last 30 days: 86 matches, win rate 48%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.