_AMG_G63_

United Arab Emirates
196 matches tracked 49 matches in 30 days
Last updated:

How does _AMG_G63_ play?

Rating 0.95 (from 155 matches) K/R 0.67 ADR 78.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.90−0.12 · Ø 1.02 better than 12%
Pistol kills per match 2.2
Knife kills 4 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 26%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 22x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.3, Headshots +3 pp, Win rate +9 pp, ELO +363
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.63). Just below the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −133 ELO
70 matches · 47% win rate
On Anubis −48 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 −51 ELO, win rate 33%
On Fridays −40 ELO, win rate 36%

_AMG_G63_ loses the most ELO on Dust 2: −133 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
47% better than 37%
0.67 better than 21%
80.9 better than 53%
0.95 better than 25%
44% of 274 duels better than 17%
46% of 37 situations better than 73%
Nuke31
52% better than 37%
0.71 better than 34%
80.5 better than 42%
0.98 better than 33%
44% of 133 duels better than 15%
36% of 11 situations better than 45%
Inferno28
54% better than 54%
0.64 better than 11%
78.4 better than 39%
0.97 better than 31%
50% of 101 duels better than 40%
40% of 10 situations better than 57%
Anubis20
50% better than 44%
0.76 better than 60%
84.6 better than 69%
1.05 better than 57%
58% of 101 duels better than 84%
31% of 13 situations better than 31%
Ancient19
42% better than 21%
0.65 better than 13%
78.8 better than 38%
0.89 better than 14%
48% of 98 duels better than 32%
44% of 9 situations better than 68%
Mirage19
37% better than 10%
0.53 better than 1%
63.6 better than 1%
0.74-
40% of 48 duels better than 6%
50% of 2 situations better than 82%
Overpass5
40% -
0.77 -
84.4 -
-
-
-
Cache4
75% -
0.63 -
74.5 -
0.94-
53% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _AMG_G63_ plays

Across 196 matches _AMG_G63_ averages K/R 0.67 and ADR 78.9; the rating across the 155 rated matches is 0.95. Biggest strength: Utility damage per round at 7.7, better than 97% of level 9 players. Most room to improve: K/D at 0.90, better than only 12% of level 9 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Inferno with a 54% win rate in 28 matches. In 42 of 155 matches the rating was 1.10 or higher (27%), in 68 it was below 0.90. In 155 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. _AMG_G63_ loses the most ELO on Dust 2 (−133 ELO, win rate 47%). Things go best in match 3 of the day (+24 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.3, Headshots +3 pp, Win rate +9 pp, ELO +363. Last 30 days: 49 matches, win rate 49%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.