_A1oNe

IR
On FACEIT since 2020 314 matches tracked 138 matches in 30 days
ELO ▲ 180
3,435
30-day peak: 3,501
Rank EU ▼ 143 places
#1,288 #1 in IR
30 days · before #1,145 · best #1,122
Last updated:

How does _A1oNe play?

Rating 1.13 (from 180 matches) K/R 0.79 ADR 88.0 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 180 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 14%+3 pp better than 70%
K/D 1.15+0.12 better than 83%
Pistol kills per match 2.3
Knife kills 4 in 313 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 61x 4K, 7 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −48 ELO
38 matches · 39% wins
In match 2 of the day +114 ELO
57 matches · 47% wins
On Fridays −50 ELO, win rate 47%

_A1oNe loses the most ELO on Ancient: −48 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
55% better than 61%
0.81 better than 78%
90.4 better than 88%
1.17 better than 86%
58% of 563 duels better than 84%
39% of 89 situations better than 53%
Dust 270
60% better than 77%
0.83 better than 86%
90.2 better than 87%
1.31 better than 97%
63% of 335 duels better than 94%
39% of 44 situations better than 53%
Ancient38
39% better than 10%
0.72 better than 36%
81.7 better than 51%
0.85 better than 2%
54% of 171 duels better than 66%
26% of 27 situations better than 23%
Nuke24
54% better than 46%
0.74 better than 36%
81.3 better than 45%
1.12-
50% of 103 duels better than 32%
33% of 15 situations better than 37%
Inferno17
65% better than 80%
0.74 level
87.4 better than 73%
1.06-
52% of 87 duels level
50% of 4 situations better than 72%
Cache9
56% -
0.80 -
92.2 -
1.03-
50% of 30 duels -
40% of 5 situations -
Aim_cargo3
100% -
0.70 -
79.4 -
1.15-
71% of 55 duels -
71% of 55 situations -
Anubis3
67% -
0.67 -
77.5 -
0.87-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _A1oNe plays

Across 313 matches _A1oNe averages K/R 0.79 and ADR 88.0; the rating across the 180 rated matches is 1.13. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. On average 17.2 kills per match, 49% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 85 of 180 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 313 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: October 2026 at 1.17. _A1oNe loses the most ELO on Ancient (−48 ELO, win rate 39%). Things go best on Dust 2 (+328 ELO, win rate 60%). Last 30 days: 138 matches, win rate 50%, ELO balance +263.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.