_850

Japan
On FACEIT since 2021 214 matches tracked 64 matches in 30 days
ELO ▲ 85
2,583
30-day peak: 2,583
Rank NA ▼ 98 places
#1,262
Japan #1,179 in Japan
30 days · prev. #1,164 · best #1,052
Last updated:

How does _850 play?

Rating 0.96 (from 164 matches) K/R 0.70 ADR 76.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 16x 4K, 1 ace in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.13, Win rate +3 pp, ELO +372
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −9.2, Headshots −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
98 matches · 60% win rate
In match 1 of the day −116 ELO
50 matches · 46% win rate
Between 0:00 and 6:00 −65 ELO, win rate 51%

_850 loses the most ELO on Mirage: −210 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 1.67 · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
60% better than 79%
0.70 better than 26%
75.2 better than 20%
0.97 better than 24%
45% of 291 duels better than 15%
45% of 33 situations better than 71%
Ancient43
58% better than 67%
0.69 better than 20%
77.6 better than 26%
0.91 better than 10%
44% of 167 duels better than 12%
33% of 24 situations better than 36%
Dust 226
46% better than 25%
0.67 better than 14%
74.0 better than 13%
0.89 better than 6%
42% of 66 duels better than 7%
31% of 13 situations better than 27%
Inferno26
50% better than 31%
0.72 better than 22%
77.8 better than 17%
1.03 better than 23%
52% of 84 duels better than 37%
47% of 17 situations better than 65%
Nuke7
71% -
0.71 -
77.1 -
1.06-
47% of 17 duels -
33% of 3 situations -
Overpass7
29% -
0.81 -
85.6 -
0.94-
0% of 4 duels -
0% of 1 situations -
Cache6
67% -
0.76 -
84.8 -
1.04-
50% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _850 plays

Across 214 matches _850 averages K/R 0.70 and ADR 76.5; the rating across the 164 rated matches is 0.96. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 98 matches. In 50 of 164 matches the rating was 1.10 or higher (30%), in 69 it was below 0.90. In 155 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. _850 loses the most ELO on Mirage (−210 ELO, win rate 60%). Things go best on Ancient (+62 ELO, win rate 58%). Match no. 3 of the day goes best: 78% win rate, +24 ELO. Improved over the last three months: Rating +0.13, Win rate +3 pp, ELO +372. Got weaker: K/R −0.07, ADR −9.2, Headshots −8 pp. Last 30 days: 64 matches, win rate 53%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.