_850
Name history of _850
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _850 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Compared with 2,679 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.93 (at the start 0.80). Well below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 87.9. Last 3 months: 71.4 (at the start 80.6). Clearly below the average (81.1).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 50% (at the start 58%). Just below the average (51%).
Matches won (win rate)
Best month: November 2026 with 81%. Last 3 months: 56% (at the start 53%). Clearly above the average (51%).
Best month: November 2026 with 2,583. Last 3 months: 2,583 (at the start 2,211).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 214 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_850 loses the most ELO on Mirage: −210 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Ancient
- Most kills in a match: 43 · Ancient
- Recorded match no. 100 · Nuke
- Highest rating in a match: 1.67 · Inferno
Maps in detail
from the last 214 matchesCompared with players on the same level who have at least 15 matches on the map.
How _850 plays
Across 214 matches _850 averages K/R 0.70 and ADR 76.5; the rating across the 164 rated matches is 0.96. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 98 matches. In 50 of 164 matches the rating was 1.10 or higher (30%), in 69 it was below 0.90. In 155 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. _850 loses the most ELO on Mirage (−210 ELO, win rate 60%). Things go best on Ancient (+62 ELO, win rate 58%). Match no. 3 of the day goes best: 78% win rate, +24 ELO. Improved over the last three months: Rating +0.13, Win rate +3 pp, ELO +372. Got weaker: K/R −0.07, ADR −9.2, Headshots −8 pp. Last 30 days: 64 matches, win rate 53%, net ELO −187.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.