_666AreSS_

Ukraine
319 matches tracked 13 matches in 30 days
Last updated:

How does _666AreSS_ play?

Rating 1.06 K/R 0.77 ADR 88.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 319 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Deals serious damage
More damage per round than the level 9 average. Rarely on the AWP.
DamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%−2 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.06+0.05 · Ø 1.01 better than 72%
Pistol kills per match 2.5
Knife kills 9 in 319 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 85%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 42x 4K, 7 aces in 240 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 98%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +375
= Stayed the same
ADR at 88.0
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
79 matches · 46% win rate
On Ancient −26 ELO
77 matches · 57% win rate
Between 12:00 and 18:00 +17 ELO, win rate 45%
On Thursdays +5 ELO, win rate 41%

_666AreSS_ loses the most ELO on Anubis: −47 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Cache
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis79
46% better than 31%
0.78 better than 76%
91.8 better than 94%
1.09 better than 76%
51% of 401 duels better than 55%
35% of 52 situations better than 44%
Ancient77
57% better than 68%
0.78 better than 75%
91.1 better than 92%
1.08 better than 77%
53% of 439 duels better than 65%
56% of 50 situations better than 87%
Dust 259
51% better than 52%
0.75 better than 64%
84.9 better than 77%
1.03 better than 57%
50% of 284 duels right on the average
37% of 43 situations better than 49%
Cache45
42% -
0.73 -
84.5 -
0.99-
46% of 266 duels -
35% of 31 situations -
Nuke40
53% better than 44%
0.81 better than 77%
87.1 better than 77%
1.13 better than 75%
47% of 169 duels better than 23%
23% of 30 situations better than 18%
Inferno9
67% -
0.75 -
84.4 -
1.02-
54% of 46 duels -
40% of 5 situations -
Mirage9
33% -
0.66 -
81.4 -
0.89-
50% of 46 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _666AreSS_ plays

Across 319 matches _666AreSS_ averages K/R 0.77, ADR 88.3 and a rating of 1.06. Biggest strength: Utility damage per round at 8.4, better than 98% of level 9 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Ancient with a 57% win rate in 77 matches. In 138 of 319 matches the rating was 1.10 or higher (43%), in 106 it was below 0.90. In 240 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. _666AreSS_ loses the most ELO on Anubis (−47 ELO, win rate 46%). Things go best on Nuke (+35 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: Win rate +6 pp, ELO +375. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp. Unchanged in recent months: ADR at 88.0. Last 30 days: 13 matches, win rate 38%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.