_4Move
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).
Compared with 949 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.65. Last 3 months: 0.65 (at the start 0.59). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.91. Last 3 months: 0.90 (at the start 0.78). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 74.5. Last 3 months: 74.1 (at the start 72.3). Clearly below the average (80.1).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 42% (at the start 49%). Clearly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 38%). Just below the average (52%).
Best month: September 2026 with 1,386. Last 3 months: 1,248 (at the start 1,039).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_4Move loses the most ELO on Ancient: −6 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 33 · Cache
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How _4Move plays
Across 157 matches _4Move averages K/R 0.64, ADR 73.8 and a rating of 0.89. Most room to improve: 3K rounds at 2.5%, better than only 5% of level 6 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 56% win rate in 57 matches. In 32 of 157 matches the rating was 1.10 or higher (20%), in 86 it was below 0.90. In 136 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.91. _4Move loses the most ELO on Ancient (−6 ELO, win rate 52%). Things go best on Mirage (+41 ELO, win rate 46%). Match no. 4 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +13 pp, ELO +209. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 74.1. Last 30 days: 33 matches, win rate 45%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.