_4Move

Romania
157 matches tracked 33 matches in 30 days
Last updated:

How does _4Move play?

Rating 0.89 K/R 0.64 ADR 73.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 157 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 42%−8 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.87−0.13 · Ø 1.00 better than 12%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 31%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 15%
4Ks and aces 20x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 31%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 52%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.12, Win rate +13 pp, ELO +209
= Stayed the same
ADR at 74.1
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.65 (at the start 0.59). Clearly below the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
21 matches · 52% win rate
From match 5 of the day −6 ELO
49 matches · 43% win rate
On Mondays −9 ELO, win rate 41%

_4Move loses the most ELO on Ancient: −6 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
56% better than 71%
0.65 better than 19%
71.1 better than 14%
0.91 better than 23%
40% of 226 duels better than 8%
30% of 33 situations better than 28%
Mirage28
46% better than 35%
0.62 better than 11%
74.3 better than 28%
0.84 better than 7%
39% of 118 duels better than 8%
43% of 21 situations better than 67%
Anubis25
52% better than 56%
0.71 right on the average
82.0 better than 67%
0.99 right on the average
42% of 86 duels better than 11%
62% of 13 situations better than 95%
Ancient21
52% better than 56%
0.61 better than 7%
74.4 better than 25%
0.84 better than 9%
43% of 115 duels better than 18%
18% of 11 situations better than 9%
Inferno13
46% -
0.63 -
76.4 -
0.87-
46% of 46 duels -
50% of 4 situations -
Cache7
29% -
0.63 -
71.0 -
0.85-
43% of 30 duels -
50% of 6 situations -
Nuke5
0% -
0.47 -
59.1 -
0.62-
36% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _4Move plays

Across 157 matches _4Move averages K/R 0.64, ADR 73.8 and a rating of 0.89. Most room to improve: 3K rounds at 2.5%, better than only 5% of level 6 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 56% win rate in 57 matches. In 32 of 157 matches the rating was 1.10 or higher (20%), in 86 it was below 0.90. In 136 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.91. _4Move loses the most ELO on Ancient (−6 ELO, win rate 52%). Things go best on Mirage (+41 ELO, win rate 46%). Match no. 4 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +13 pp, ELO +209. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 74.1. Last 30 days: 33 matches, win rate 45%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.