_490dyssey_

Greece
On FACEIT since 2023 148 matches tracked 55 matches in 30 days
ELO ▲ 273
2,236
30-day peak: 2,236
Rank SEA ▲ 4,554 places
#2,946
Greece #2 in Greece
30 days · prev. #7,500 · best #2,811
Last updated:

How does _490dyssey_ play?

Rating 1.11 (from 118 matches) K/R 0.78 ADR 84.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 118 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Knife kills 1 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.05, ADR +5.6, ELO +141
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
34 matches · 53% win rate
On Inferno −25 ELO
23 matches · 43% win rate
On Tuesdays −49 ELO, win rate 25%

_490dyssey_ loses the most ELO on Dust 2: −42 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.25 · Nuke
  5. Reached level 10 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.81 better than 79%
87.9 better than 81%
1.17 better than 87%
61% of 135 duels better than 93%
32% of 25 situations better than 32%
Dust 234
53% better than 57%
0.71 better than 37%
79.9 better than 47%
1.01 better than 44%
51% of 113 duels right on the average
33% of 12 situations better than 38%
Ancient23
61% better than 81%
0.79 better than 73%
87.6 better than 80%
1.08 better than 66%
55% of 91 duels better than 70%
29% of 14 situations better than 27%
Inferno23
43% better than 20%
0.81 better than 74%
83.7 better than 53%
1.20 better than 83%
56% of 84 duels better than 63%
43% of 14 situations better than 65%
Anubis10
60% -
0.86 -
90.3 -
1.27-
57% of 44 duels -
20% of 5 situations -
Cache9
22% -
0.70 -
75.5 -
0.99-
60% of 30 duels -
33% of 6 situations -
Nuke8
50% -
0.80 -
77.7 -
0.99-
52% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _490dyssey_ plays

Across 148 matches _490dyssey_ averages K/R 0.78 and ADR 84.1; the rating across the 118 rated matches is 1.11. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 57 of 118 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: November 2026 at 1.28. _490dyssey_ loses the most ELO on Dust 2 (−42 ELO, win rate 53%). Things go best on Mirage (+55 ELO, win rate 51%). Improved over the last three months: K/R +0.08, Rating +0.05, ADR +5.6, ELO +141. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 55 matches, win rate 58%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.