_490dyssey_
Name history of _490dyssey_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _490dyssey_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so clearly above the average (51%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average4.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.91. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.28. Last 3 months: 1.12 (at the start 1.07). Clearly above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 94.7. Last 3 months: 86.2 (at the start 80.6). Clearly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 49% (at the start 48%). Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 48% (at the start 55%). Clearly below the average (51%).
Best month: November 2026 with 2,146. Last 3 months: 2,236 (at the start 2,095).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_490dyssey_ loses the most ELO on Dust 2: −42 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 47 · Dust 2
- Recorded match no. 100 · Nuke
- Highest rating in a match: 2.25 · Nuke
- Reached level 10 · Dust 2
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How _490dyssey_ plays
Across 148 matches _490dyssey_ averages K/R 0.78 and ADR 84.1; the rating across the 118 rated matches is 1.11. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 57 of 118 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: November 2026 at 1.28. _490dyssey_ loses the most ELO on Dust 2 (−42 ELO, win rate 53%). Things go best on Mirage (+55 ELO, win rate 51%). Improved over the last three months: K/R +0.08, Rating +0.05, ADR +5.6, ELO +141. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 55 matches, win rate 58%, net ELO +114.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.