Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

_411_

Romania
On FACEIT since 2025 165 matches tracked
Last updated:

How does _411_ play?

Rating 1.16 (from 115 matches) K/R 0.83 ADR 86.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 115 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 37%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Knife kills 1 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 24x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.16, ADR +11.1
= Stayed the same
ELO at 2,033
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.93 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
24 matches · 50% win rate
From match 5 of the day −9 ELO
40 matches · 40% win rate
On Tuesdays ±0 ELO, win rate 41%

_411_ loses the most ELO on Nuke: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.56 · Nuke
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 60%
0.89 better than 94%
89.4 better than 86%
1.30 better than 97%
56% of 196 duels better than 77%
41% of 27 situations better than 61%
Ancient28
46% better than 30%
0.84 better than 87%
86.4 better than 74%
1.19 better than 90%
52% of 98 duels right on the average
11% of 9 situations better than 3%
Nuke24
50% better than 33%
0.84 better than 84%
87.2 better than 79%
1.21 better than 89%
51% of 69 duels better than 42%
35% of 23 situations better than 39%
Anubis23
43% better than 25%
0.82 better than 85%
90.3 better than 90%
1.15 better than 84%
58% of 126 duels better than 84%
30% of 10 situations better than 29%
Dust 218
33% better than 4%
0.67 better than 19%
72.0 better than 10%
0.89-
48% of 62 duels better than 32%
0% of 2 situations better than 1%
Inferno9
44% -
0.70 -
73.4 -
0.86-
46% of 41 duels -
20% of 5 situations -
Cache4
75% -
0.87 -
97.8 -
1.11-
63% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _411_ plays

Across 165 matches _411_ averages K/R 0.83 and ADR 86.0; the rating across the 115 rated matches is 1.16. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Mirage with a 54% win rate in 56 matches. In 57 of 115 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 92 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. _411_ loses the most ELO on Nuke (−23 ELO, win rate 50%). Things go best on Anubis (+51 ELO, win rate 43%). Match no. 2 of the day goes best: 58% win rate, +7 ELO. Improved over the last three months: K/R +0.13, Rating +0.16, ADR +11.1. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,033.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.