_36

Kosovo
On FACEIT since 2026 305 matches tracked 48 matches in 30 days
Last updated:

How does _36 play?

Rating 0.98 (from 285 matches) K/R 0.72 ADR 81.5 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.97−0.04 · Ø 1.01 better than 34%
Pistol kills per match 2.6
Knife kills 11 in 305 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 37%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 41x 4K, 2 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Headshots +12 pp, ELO +52
= Stayed the same
Rating at 1.00, ADR at 83.0
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
53 matches · 43% win rate
On Dust 2 −84 ELO
97 matches · 47% win rate
Between 0:00 and 6:00 −80 ELO, win rate 44%
On Saturdays −60 ELO, win rate 36%

_36 loses the most ELO in match 1 of the day: −121 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
47% better than 39%
0.73 right on the average
82.5 better than 65%
1.00 better than 46%
43% of 328 duels better than 13%
36% of 45 situations better than 45%
Mirage69
46% better than 34%
0.69 better than 30%
79.8 better than 49%
0.92 better than 20%
49% of 286 duels better than 40%
36% of 36 situations better than 45%
Ancient55
53% better than 57%
0.75 better than 60%
84.4 better than 72%
1.06 better than 69%
49% of 199 duels better than 37%
46% of 35 situations better than 71%
Anubis36
50% right on the average
0.74 better than 59%
83.0 better than 68%
0.99 better than 44%
46% of 125 duels better than 26%
31% of 13 situations better than 29%
Inferno33
48% better than 39%
0.72 better than 55%
79.0 better than 51%
0.97 better than 39%
41% of 120 duels better than 9%
12% of 17 situations better than 5%
Cache10
50% -
0.70 -
76.9 -
1.00-
48% of 44 duels -
38% of 8 situations -
Overpass3
33% -
0.64 -
79.6 -
0.35-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _36 plays

Across 305 matches _36 averages K/R 0.72 and ADR 81.5; the rating across the 285 rated matches is 0.98. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Ancient with a 53% win rate in 55 matches. In 87 of 285 matches the rating was 1.10 or higher (31%), in 122 it was below 0.90. In 223 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. _36 loses the most ELO in match 1 of the day (−121 ELO, win rate 43%). Things go best in match 4 of the day (+50 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +50 ELO. Improved over the last three months: K/R +0.04, Headshots +12 pp, ELO +52. Got weaker: Win rate −4 pp. Unchanged in recent months: Rating at 1.00, ADR at 83.0. Last 30 days: 48 matches, win rate 44%, net ELO −217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.