_2Chainz_
How does _2Chainz_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Strength72% of opening duels won and so well above the average (52%).
Clutch
Strength37% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.48 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 9.1% of rounds and so well above the average (4.2%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.22. Last 3 months: 1.06 (at the start 0.85). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.71. Last 3 months: 1.50 (at the start 1.36). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 121.8. Last 3 months: 108.2 (at the start 86.1). Well above the average (81.4).
Share of headshot kills
Best month: May 2026 with 52%. Last 3 months: 44% (at the start 50%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 53% (at the start 41%). Slightly above the average (51%).
Best month: October 2026 with 2,561. Last 3 months: 2,543 (at the start 2,428).
Rounds with first kill
Best month: September 2026 with 19%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 46 · Mirage
- Highest rating in a match: 3.07 · Mirage
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How _2Chainz_ plays
Across 61 matches _2Chainz_ averages K/R 0.97 and ADR 98.8; the rating across the 44 rated matches is 1.47. Biggest strength: Rating at 1.47, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 20.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 36 of 44 matches the rating was 1.10 or higher (82%), in 6 it was below 0.90. In 34 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.71. Improved over the last three months: K/R +0.21, Rating +0.14, ADR +22.1, Win rate +12 pp, ELO +115. Got weaker: Headshots −6 pp. Last 30 days: 7 matches, win rate 43%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.