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_2504

Indonesia
On FACEIT since 2021 120 matches tracked
ELO
2,500
Peak across recorded matches: 2,614
Rank SEA ▼ 41 places
#1,241
Indonesia #115 in Indonesia
30 days · prev. #1,200 · best #1,200
Last updated:

How does _2504 play?

Rating 1.08 (from 116 matches) K/R 0.78 ADR 84.0 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.5 from the last 119

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 6x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _2504 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 113 before.

Kills per round (K/R)

0.75
JulAugSepOctNov

Best month: July 2026 with 0.80.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
20 matches · 50% win rate
On Mirage −25 ELO
39 matches · 69% win rate
On Saturdays +28 ELO, win rate 52%

_2504 loses the most ELO in match 3 of the day: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
69% better than 96%
0.77 better than 58%
85.1 better than 65%
1.04 better than 47%
48% of 209 duels better than 28%
43% of 21 situations better than 65%
Dust 231
55% better than 59%
0.72 better than 35%
78.7 better than 34%
0.98 better than 25%
41% of 119 duels better than 6%
29% of 14 situations better than 24%
Ancient16
44% better than 20%
0.78 better than 61%
81.0 better than 44%
1.02 better than 39%
47% of 60 duels better than 23%
56% of 9 situations better than 89%
Anubis13
54% -
0.83 -
89.8 -
1.17-
46% of 70 duels -
40% of 10 situations -
Inferno11
64% -
1.00 -
100.5 -
1.42-
47% of 53 duels -
40% of 5 situations -
Nuke5
60% -
0.75 -
80.9 -
1.00-
50% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _2504 plays

Across 120 matches _2504 averages K/R 0.78 and ADR 84.0; the rating across the 116 rated matches is 1.08. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Mirage with a 69% win rate in 39 matches. In 48 of 119 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. _2504 loses the most ELO in match 3 of the day (−26 ELO, win rate 50%). Things go best from match 5 of the day (+27 ELO, win rate 79%). From match no. 5 of the day on, things go best: 79% win rate, +27 ELO. Last 30 days: 5 matches, win rate 60%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.