_1nstant

Ukraine
On FACEIT since 2024 417 matches tracked 116 matches in 30 days
ELO ▲ 134
2,179
30-day peak: 2,347
Rank EU
#150,331
Ukraine #5,925 in Ukraine
Last updated:

How does _1nstant play?

Rating 1.02 K/R 0.71 ADR 75.3 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 417 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 6 in 417 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 55x 4K, 3 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.5, ELO −131

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −182 ELO
105 matches · 53% win rate
On Mirage −134 ELO
50 matches · 46% win rate
On Tuesdays −60 ELO, win rate 39%

_1nstant loses the most ELO on Ancient: −182 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient105
53% better than 56%
0.76 better than 58%
80.7 better than 46%
1.08 better than 67%
55% of 489 duels better than 71%
38% of 63 situations better than 53%
Dust 2105
52% better than 54%
0.71 better than 34%
74.7 better than 19%
1.03 better than 47%
57% of 423 duels better than 80%
37% of 70 situations better than 47%
Anubis88
51% better than 49%
0.72 better than 39%
75.9 better than 22%
1.03 right on the average
55% of 319 duels better than 72%
44% of 64 situations better than 66%
Mirage50
46% better than 31%
0.63 better than 8%
68.9 better than 5%
0.91 better than 13%
48% of 205 duels better than 32%
29% of 38 situations better than 23%
Inferno28
57% better than 56%
0.66 better than 13%
70.2 better than 5%
0.99 better than 29%
51% of 116 duels better than 41%
50% of 16 situations better than 75%
Cache27
26% -
0.68 -
73.3 -
0.95-
38% of 110 duels -
44% of 16 situations -
Nuke12
17% -
0.64 -
71.9 -
0.91-
56% of 34 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _1nstant plays

Across 417 matches _1nstant averages K/R 0.71, ADR 75.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 143 of 417 matches the rating was 1.10 or higher (34%), in 158 it was below 0.90. In 351 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. _1nstant loses the most ELO on Ancient (−182 ELO, win rate 53%). Things go best on Inferno (+60 ELO, win rate 57%). Got weaker: K/R −0.07, Rating −0.10, ADR −7.5, ELO −131. Unchanged in recent months: Headshots at 49%, Win rate at 48%. Last 30 days: 116 matches, win rate 52%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.