_0pm

Macao
On FACEIT since 2022 284 matches tracked 149 matches in 30 days
ELO ▲ 294
2,673
30-day peak: 2,708
Rank NA ▲ 1,242 places
#893
Macao #1 in Macao
30 days · prev. #2,135 · best #828
Last updated:

How does _0pm play?

Rating 1.11 (from 271 matches) K/R 0.80 ADR 86.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.4
Knife kills 1 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 44x 4K, 7 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether _0pm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82.

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
90 matches · 56% win rate
In match 1 of the day −20 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 −40 ELO, win rate 37%
On Tuesdays +4 ELO, win rate 46%

_0pm loses the most ELO on Dust 2: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.86 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
51% better than 43%
0.81 better than 75%
87.5 better than 77%
1.12 better than 73%
54% of 369 duels better than 63%
51% of 55 situations better than 86%
Dust 290
56% better than 64%
0.84 better than 86%
88.2 better than 81%
1.16 better than 82%
62% of 339 duels better than 93%
44% of 66 situations better than 66%
Ancient54
54% better than 55%
0.79 better than 68%
87.6 better than 76%
1.09 better than 65%
53% of 262 duels better than 56%
45% of 29 situations better than 71%
Inferno25
52% better than 36%
0.73 better than 30%
83.0 better than 50%
1.01 better than 22%
49% of 85 duels better than 20%
44% of 16 situations better than 64%
Anubis13
62% -
0.66 -
74.5 -
0.97-
49% of 45 duels -
33% of 3 situations -
Cache7
29% -
0.82 -
87.5 -
1.12-
61% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _0pm plays

Across 284 matches _0pm averages K/R 0.80 and ADR 86.6; the rating across the 271 rated matches is 1.11. Biggest strength: Opening duels won at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 142 of 284 matches the rating was 1.10 or higher (50%), in 68 it was below 0.90. In 274 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: May 2026 at 1.14. _0pm loses the most ELO on Dust 2 (−91 ELO, win rate 56%). Things go best in match 3 of the day (+113 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +113 ELO. Last 30 days: 149 matches, win rate 52%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.