_00000

Germany
On FACEIT since 2015 248 matches tracked 26 matches in 30 days
ELO ▲ 151
2,959
30-day peak: 3,015
Rank EU ▼ 1,416 places
#10,326
Germany #228 in Germany
30 days · prev. #8,910 · best #8,910
Last updated:

How does _00000 play?

Rating 1.14 K/R 0.81 ADR 87.5 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 248 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.4 pp · Ø 13.7% better than 58%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 41x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +226
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 86.3, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −225 ELO
43 matches · 42% win rate
On Mirage −157 ELO
80 matches · 50% win rate
On Sundays −41 ELO, win rate 46%

_00000 loses the most ELO from match 5 of the day: −225 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 37 · Cache

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
50% better than 35%
0.83 better than 81%
89.8 better than 84%
1.15 better than 78%
62% of 436 duels better than 94%
29% of 41 situations better than 21%
Dust 256
63% better than 82%
0.81 better than 74%
87.9 better than 78%
1.16 better than 78%
59% of 255 duels better than 83%
46% of 37 situations better than 71%
Ancient29
52% better than 43%
0.78 better than 61%
81.5 better than 45%
1.09 better than 62%
54% of 165 duels better than 60%
63% of 16 situations better than 94%
Cache29
62% better than 66%
0.82 better than 63%
89.9 better than 70%
1.17 better than 65%
52% of 178 duels better than 38%
11% of 19 situations better than 2%
Anubis25
48% better than 31%
0.80 better than 73%
87.2 better than 77%
1.12 better than 70%
53% of 140 duels better than 54%
50% of 22 situations better than 77%
Nuke17
47% better than 21%
0.78 better than 54%
81.4 better than 43%
1.10 better than 55%
48% of 67 duels better than 21%
29% of 7 situations better than 25%
Inferno11
36% -
0.80 -
86.4 -
1.07-
42% of 53 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _00000 plays

Across 248 matches _00000 averages K/R 0.81, ADR 87.5 and a rating of 1.14. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 56 matches. In 133 of 248 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 182 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. _00000 loses the most ELO from match 5 of the day (−225 ELO, win rate 42%). Things go best on Dust 2 (+102 ELO, win rate 63%). Match no. 3 of the day goes best: 60% win rate, −42 ELO. Improved over the last three months: Win rate +8 pp, ELO +226. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 86.3, Headshots at 49%. Last 30 days: 26 matches, win rate 62%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.