_-_butterfly
How does _-_butterfly play?
Compared with 1,331 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average50% headshots and so clearly above the average (46%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 0.97 (at the start 0.92). Just below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 79.1. Last 3 months: 74.6 (at the start 74.1). Slightly below the average (79.1).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 47%). Clearly above the average (46%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 42% (at the start 48%). Well below the average (50%).
Best month: October 2026 with 1,470. Last 3 months: 1,470 (at the start 1,281).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 10% (at the start 13%). Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 31%. Last 3 months: 26% (at the start 25%). Well below the average (38%).
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-_butterfly loses the most ELO in match 1 of the day: ±0 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.89 · Ancient
- Most kills in a match: 42 · Ancient
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-_butterfly plays
Across 118 matches _-_butterfly averages K/R 0.70, ADR 74.6 and a rating of 0.96. Biggest strength: Headshot rate at 50%, better than 75% of level 7 players. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 7 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 35 matches. In 35 of 118 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 118 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. _-_butterfly loses the most ELO in match 1 of the day (±0 ELO, win rate 30%). Things go best on Mirage (+22 ELO, win rate 54%). From match no. 5 of the day on, things go best: 52% win rate. Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +189. Got weaker: Win rate −6 pp, First kills −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 74.6, Clutch 1v1 at 26%. Last 30 days: 57 matches, win rate 42%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.