_-_Gucci_-_
How does _-_Gucci_-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.28 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.5% of rounds and so well above the average (4.1%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 1.00. Last 3 months: 0.89 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.37. Last 3 months: 1.27 (at the start 1.33). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 104.1. Last 3 months: 88.3 (at the start 99.4). Clearly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 43%). Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 61%. Last 3 months: 58% (at the start 50%). Well above the average (50%).
Best month: November 2026 with 2,049. Last 3 months: 2,050 (at the start 1,809).
Rounds with first kill
Best month: August 2026 with 20%.
1v1 clutches won
Best month: November 2026 with 43%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-_Gucci_-_ loses the most ELO from match 5 of the day: −25 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Reached level 10 · Cache
- Most kills in a match: 54 · Ancient
- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.40 · Anubis
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-_Gucci_-_ plays
Across 101 matches _-_Gucci_-_ averages K/R 0.93, ADR 93.2 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 46% headshots. The strongest map is Ancient with a 76% win rate in 17 matches. In 65 of 101 matches the rating was 1.10 or higher (64%), in 20 it was below 0.90. In 70 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.37. _-_Gucci_-_ loses the most ELO from match 5 of the day (−25 ELO, win rate 46%). Things go best in match 2 of the day (−25 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +241. Got weaker: K/R −0.08, Rating −0.06, ADR −11.1. Last 30 days: 38 matches, win rate 61%, net ELO +58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.