_-Wraith-_

Egypt
On FACEIT since 2026 276 matches tracked 58 matches in 30 days
Last updated:

How does _-Wraith-_ play?

Rating 1.03 K/R 0.78 ADR 87.1 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 276 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More damage per round than the level 4 average.
EntryDamage
better than most on level 4 about average weaker than most
Level 4

Compared with 730 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 50%+1 pp · Ø 49% better than 66%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 45%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 55%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.96).

Headshot rate 42%0 pp · Ø 42% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 1.00+0.04 · Ø 0.96 better than 75%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so well above the average (12.4%).

2K rounds 14.7%+2.3 pp · Ø 12.4% better than 95%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 87%
MVPs per match 2.4+0.3 · Ø 2.1 better than 88%
4Ks and aces 57x 4K, 2 aces in 276 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 16%
Utility damage per round 2.3−1.5 · Ø 3.8 better than 20%
Enemies flashed per round 0.14−0.09 · Ø 0.23 better than 26%
Deaths per round 77%+4 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp, ELO +76
= Stayed the same
ADR at 86.1, First kills at 14%
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −3 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Clearly above the average (0.70).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
45 matches · 36% win rate
On Ancient −4 ELO
35 matches · 57% win rate
Between 6:00 and 12:00 −83 ELO, win rate 39%
On Fridays −60 ELO, win rate 41%

_-Wraith-_ loses the most ELO on Anubis: −89 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
46% better than 38%
0.79 better than 91%
85.4 better than 87%
1.06 better than 83%
53% of 506 duels better than 76%
38% of 42 situations better than 55%
Mirage69
52% better than 62%
0.76 better than 78%
87.6 better than 90%
1.02 better than 70%
45% of 438 duels better than 30%
42% of 36 situations better than 65%
Anubis45
36% better than 13%
0.75 better than 75%
86.6 better than 89%
0.99 better than 62%
47% of 256 duels better than 41%
29% of 21 situations better than 28%
Ancient35
57% better than 72%
0.80 better than 92%
89.1 better than 96%
1.05 better than 82%
55% of 223 duels better than 85%
33% of 18 situations better than 41%
Inferno18
39% better than 15%
0.74 better than 76%
86.1 better than 90%
0.97 better than 58%
48% of 113 duels better than 44%
50% of 6 situations better than 79%
Cache8
75% -
0.92 -
101.0 -
1.21-
57% of 54 duels -
0% of 3 situations -
Nuke8
50% -
0.78 -
84.0 -
1.00-
70% of 43 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-Wraith-_ plays

Across 276 matches _-Wraith-_ averages K/R 0.78, ADR 87.1 and a rating of 1.03. Biggest strength: Damage per round (ADR) at 87.1, better than 96% of level 4 players. Most room to improve: Utility hit rate at 28%, better than only 16% of level 4 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 116 of 276 matches the rating was 1.10 or higher (42%), in 115 it was below 0.90. In 276 matches with detailed stats: 57 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. _-Wraith-_ loses the most ELO on Anubis (−89 ELO, win rate 36%). Things go best on Mirage (+94 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, ELO +76. Got weaker: K/R −0.05, Rating −0.06, Win rate −3 pp, Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 86.1, First kills at 14%. Last 30 days: 58 matches, win rate 47%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.