_-RANDOM----

LT
128 matches tracked 40 matches in 30 days
Last updated:

How does _-RANDOM---- play?

Rating 1.16 (from 98 matches) K/R 0.89 ADR 93.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 9
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 98 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 75%
Opening duels won 52%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 27%+6 pp better than 82%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 30%
AWP share of kills 8%−2 pp better than 45%
K/D 1.22+0.21 better than 96%
Pistol kills per match 3.5
Knife kills 4 in 128 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.9 pp better than 96%
Rounds with 3K 5.4%+1.4 pp better than 93%
MVPs per match 3.1+0.9 better than 98%
4Ks and aces 24x 4K, 2 aces in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 5.2+0.9 better than 77%
Enemies flashed per round 0.39+0.11 better than 76%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Rating +0.12, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −11.1, Win rate −4 pp, ELO −156

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 1.11. Last 3 months: 0.85 (at the start 0.98).

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −26 ELO
20 matches · 55% wins
On Dust 2 −23 ELO
29 matches · 28% wins
On Fridays −54 ELO, win rate 22%

_-RANDOM---- loses the most ELO on Ancient: −26 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 66%
0.87 better than 95%
92.8 better than 95%
1.16 better than 90%
57% of 220 duels better than 84%
47% of 30 situations better than 76%
Dust 229
28% better than 2%
0.90 better than 97%
97.2 better than 98%
1.18 better than 92%
60% of 151 duels better than 92%
17% of 24 situations better than 8%
Ancient20
55% better than 63%
0.87 better than 95%
92.0 better than 93%
1.20 better than 95%
50% of 115 duels better than 43%
27% of 15 situations better than 23%
Anubis15
60% better than 76%
0.96 better than 99%
98.6 better than 98%
1.19-
49% of 83 duels better than 37%
33% of 12 situations better than 40%
Inferno13
54% -
0.79 -
78.4 -
1.11-
45% of 58 duels -
60% of 5 situations -
Cache8
38% -
0.85 -
83.5 -
1.00-
54% of 46 duels -
33% of 6 situations -
Overpass3
33% -
0.89 -
95.6 -
-
55% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-RANDOM---- plays

Across 128 matches _-RANDOM---- averages K/R 0.89 and ADR 93.1; the rating across the 98 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 93.1. That is better than 97% of players on level 9. Most room to improve: Clutch 1v1 won at 33%. That is better than only 25% of players on level 9. On average 20.2 kills per match, 45% of them headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 58 of 98 matches the rating was 1.10 or higher (59%), in 25 it was below 0.90. In 85 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. _-RANDOM---- loses the most ELO on Ancient (−26 ELO, win rate 55%). Things go best on Mirage (+50 ELO, win rate 55%). Improved over the last three months: Rating +0.12, Headshots +3 pp. Got weaker: K/R −0.13, ADR −11.1, Win rate −4 pp, ELO −156. Last 30 days: 40 matches, win rate 50%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.