_-Genera1-_
Name history of _-Genera1-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _-Genera1-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).
Compared with 2,689 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average36% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 1.00 (at the start 0.92). Slightly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 80.7. Last 3 months: 78.7 (at the start 74.8). Just below the average (80.9).
Share of headshot kills
Best month: November 2026 with 52%. Last 3 months: 48% (at the start 47%). Clearly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Best month: November 2026 with 2,774. Last 3 months: 2,714 (at the start 2,420).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 322 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-Genera1-_ loses the most ELO on Dust 2: −89 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Recorded match no. 250 · Dust 2
- Most kills in a match: 42 · Dust 2
- Highest rating in a match: 2.28 · Mirage
Maps in detail
from the last 322 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-Genera1-_ plays
Across 322 matches _-Genera1-_ averages K/R 0.68, ADR 76.6 and a rating of 0.96. Biggest strength: Utility damage per round at 5.6, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 80 matches. In 109 of 322 matches the rating was 1.10 or higher (34%), in 144 it was below 0.90. In 254 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: October 2026 at 1.03. _-Genera1-_ loses the most ELO on Dust 2 (−89 ELO, win rate 47%). Things go best on Mirage (+36 ELO, win rate 60%). Match no. 3 of the day goes best: 58% win rate, −5 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ELO +294. Unchanged in recent months: ADR at 78.7, Headshots at 48%, Win rate at 52%. Last 30 days: 78 matches, win rate 55%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.