_-Bm
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).
Compared with 1,799 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.01).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.68 (at the start 0.77). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 0.94 (at the start 1.07). Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 84.6. Last 3 months: 79.0 (at the start 84.9). Just below the average (79.9).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 46% (at the start 36%). Slightly below the average (48%).
Matches won (win rate)
Best month: November 2026 with 52%. Last 3 months: 51% (at the start 38%). Just above the average (50%).
Best month: November 2026 with 1,986. Last 3 months: 1,986 (at the start 1,385).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 42%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-Bm loses the most ELO in match 3 of the day: −48 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Anubis
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-Bm plays
Across 190 matches _-Bm averages K/R 0.69, ADR 79.7 and a rating of 0.96. Biggest strength: Utility damage per round at 5.3, better than 77% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 15.0 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 57 of 190 matches the rating was 1.10 or higher (30%), in 81 it was below 0.90. In 186 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. _-Bm loses the most ELO in match 3 of the day (−48 ELO, win rate 40%). Things go best on Anubis (+69 ELO, win rate 37%). Improved over the last three months: Headshots +10 pp, Win rate +13 pp, ELO +601. Got weaker: K/R −0.09, Rating −0.13, ADR −5.9. Last 30 days: 97 matches, win rate 51%, net ELO +106.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.