_-Artas-_

Uzbekistan
On FACEIT since 2025 211 matches tracked
Last updated:

How does _-Artas-_ play?

Rating 0.97 K/R 0.69 ADR 74.4 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 36%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.6
Knife kills 2 in 211 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 11x 4K, 0 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 91%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 75.2, Headshots at 47%, Win rate at 49%, ELO at 2,075
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
60 matches · 52% win rate
On Dust 2 −25 ELO
51 matches · 49% win rate
Between 12:00 and 18:00 −51 ELO, win rate 43%
On Fridays −25 ELO, win rate 38%

_-Artas-_ loses the most ELO on Mirage: −103 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 53%
0.69 better than 26%
73.3 better than 14%
0.96 better than 26%
49% of 124 duels better than 37%
41% of 44 situations better than 60%
Dust 251
49% better than 45%
0.67 better than 19%
73.0 better than 13%
0.94 better than 22%
48% of 128 duels better than 32%
42% of 19 situations better than 63%
Ancient32
41% better than 19%
0.76 better than 58%
81.0 better than 49%
1.03 right on the average
53% of 85 duels better than 59%
30% of 23 situations better than 29%
Anubis21
52% right on the average
0.74 better than 54%
78.5 better than 39%
1.06 better than 65%
62% of 47 duels better than 93%
44% of 18 situations better than 66%
Nuke18
61% better than 74%
0.68 better than 20%
72.3 better than 13%
0.96 better than 22%
37% of 43 duels better than 2%
44% of 16 situations better than 69%
Cache14
36% -
0.65 -
68.9 -
0.90-
47% of 30 duels -
43% of 14 situations -
Inferno13
62% -
0.65 -
73.0 -
0.92-
38% of 26 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _-Artas-_ plays

Across 211 matches _-Artas-_ averages K/R 0.69, ADR 74.4 and a rating of 0.97. Biggest strength: Utility hit rate at 43%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 65 of 211 matches the rating was 1.10 or higher (31%), in 91 it was below 0.90. In 143 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. _-Artas-_ loses the most ELO on Mirage (−103 ELO, win rate 52%). Things go best on Ancient (+26 ELO, win rate 41%). Match no. 4 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Unchanged in recent months: ADR at 75.2, Headshots at 47%, Win rate at 49%, ELO at 2,075.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.