_--Kara--_
Compared with 756 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.98).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average36% of nades dealing damage or blinding and so slightly above the average (34%).
Progress
One value per month, dashed line is the level 4 averageOct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 0.89 (at the start 0.85). Clearly below the average (0.98).
Damage per round (ADR)
Last 3 months: 71.5 (at the start 69.8). Clearly below the average (78.2).
Share of headshot kills
Last 3 months: 49% (at the start 47%). Well above the average (43%).
Matches won (win rate)
Last 3 months: 40% (at the start 47%). Well below the average (55%).
Last 3 months: 903 (at the start 1,060).
Rounds with first kill
Last 3 months: 10% (at the start 8%). Right on the average (10%).
1v1 clutches won
Last 3 months: 36% (at the start 45%). Just below the average (38%).
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_--Kara--_ loses the most ELO on Anubis: −26 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.48 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
- Most kills in a match: 28 · Anubis
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How _--Kara--_ plays
Across 89 matches _--Kara--_ averages K/R 0.63, ADR 70.6 and a rating of 0.87. Biggest strength: Headshot rate at 48%, better than 80% of level 4 players. Most room to improve: Damage per round (ADR) at 70.6, better than only 16% of level 4 players. Averages 13.7 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 23 of 89 matches the rating was 1.10 or higher (26%), in 49 it was below 0.90. In 89 matches with detailed stats: 8 4Ks and 0 aces. _--Kara--_ loses the most ELO on Anubis (−26 ELO, win rate 46%). Things go best on Dust 2 (+73 ELO, win rate 41%). Match no. 1 of the day goes best: 58% win rate, +36 ELO. Improved over the last three months: Headshots +2 pp, First kills +2 pp. Got weaker: Win rate −7 pp, ELO −157, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.5. Last 30 days: 20 matches, win rate 30%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.