ZzRK

Poland
321 matches tracked 57 matches in 30 days
ELO ▲ 468
2,533
30-day peak: 2,533
Rank NA ▲ 235 places
#1,384 #2,365 in PL
30 days · before #1,619 · best #1,375
Last updated:

How does ZzRK play?

Rating 0.93 (from 260 matches) K/R 0.67 ADR 78.7 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 43%−8 pp better than 3%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 7%−4 pp better than 40%
K/D 0.88−0.16 better than 5%
Pistol kills per match 2.6
Knife kills 9 in 321 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 44x 4K, 3 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.4, Win rate +4 pp, ELO +512
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.62).

Patterns

From the last 321 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −188 ELO
69 matches · 43% wins
On Anubis −101 ELO
38 matches · 47% wins
Between 18:00 and 24:00 +37 ELO, win rate 46%
On Saturdays −36 ELO, win rate 38%

ZzRK loses the most ELO on Dust 2: −188 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
53% better than 54%
0.66 better than 13%
76.5 better than 26%
0.88 better than 6%
44% of 526 duels better than 13%
35% of 48 situations better than 40%
Dust 269
43% better than 19%
0.68 better than 21%
80.1 better than 45%
0.95 better than 20%
42% of 391 duels better than 9%
32% of 28 situations better than 32%
Anubis38
47% better than 29%
0.71 better than 33%
82.2 better than 57%
0.98 better than 29%
42% of 203 duels better than 7%
32% of 19 situations better than 32%
Ancient36
58% better than 66%
0.69 better than 22%
81.4 level
0.93 better than 14%
42% of 257 duels better than 9%
27% of 15 situations better than 22%
Cache32
53% -
0.66 -
77.4 -
0.98-
41% of 155 duels -
25% of 12 situations -
Inferno16
69% better than 90%
0.71 better than 29%
79.6 better than 36%
0.95-
46% of 98 duels better than 15%
38% of 8 situations better than 47%
Nuke12
50% -
0.67 -
78.7 -
0.93-
37% of 51 duels -
14% of 7 situations -
Vertigo3
100% -
0.52 -
63.7 -
0.78-
47% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZzRK plays

Across 321 matches ZzRK averages K/R 0.67 and ADR 78.7; the rating across the 260 rated matches is 0.93. Most room to improve: Opening duels won at 43%. That is better than only 3% of players on level 10. On average 14.9 kills per match, 48% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 67 of 260 matches the rating was 1.10 or higher (26%), in 139 it was below 0.90. In 255 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. ZzRK loses the most ELO on Dust 2 (−188 ELO, win rate 43%). Things go best on Ancient (+206 ELO, win rate 58%). Improved over the last three months: K/R +0.06, ADR +6.4, Win rate +4 pp, ELO +512. Got weaker: Headshots −3 pp. Last 30 days: 57 matches, win rate 65%, ELO balance +14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.