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Zyphon

Japan
On FACEIT since 2014 215 matches tracked
ELO
3,437
Peak across recorded matches: 3,639
Rank EU ▼ 657 places
#1,903
Japan #34 in Japan
30 days · prev. #1,246 · best #1,089
Last updated:

How does Zyphon play?

Rating 1.20 (from 136 matches) K/R 0.87 ADR 90.8 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 167 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.06).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.27+0.21 · Ø 1.06 better than 92%
Pistol kills per match 3.3
Knife kills 1 in 215 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.7%).

2K rounds 16.7%+3.0 pp · Ø 13.7% better than 96%
3K rounds 5.3%+1.0 pp · Ø 4.3% better than 84%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 36x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.21
= Stayed the same
ELO at 3,437
▼ Got worse
K/R −0.06, ADR −4.2, Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.93. Last 3 months: 0.86 (at the start 0.92). Well above the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
26 matches · 62% win rate
On Nuke −26 ELO
31 matches · 52% win rate
On Thursdays −25 ELO, win rate 55%

Zyphon loses the most ELO on Dust 2: −108 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 37 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
64% better than 79%
0.91 better than 95%
96.5 better than 95%
1.25 better than 93%
57% of 201 duels better than 76%
36% of 36 situations better than 45%
Mirage39
67% better than 91%
0.89 better than 93%
91.5 better than 88%
1.30 better than 96%
52% of 137 duels better than 46%
43% of 23 situations better than 64%
Nuke31
52% better than 32%
0.81 better than 69%
83.1 better than 54%
1.10 better than 57%
55% of 95 duels better than 59%
38% of 8 situations better than 46%
Dust 226
62% better than 76%
0.87 better than 90%
91.2 better than 87%
1.13 better than 68%
59% of 70 duels better than 81%
30% of 10 situations better than 25%
Cache25
64% better than 66%
0.81 better than 64%
85.6 better than 56%
1.13 better than 56%
52% of 126 duels better than 39%
50% of 10 situations better than 73%
Anubis20
45% better than 19%
0.91 better than 96%
95.2 better than 96%
1.30 better than 96%
54% of 92 duels better than 59%
38% of 13 situations right on the average
Inferno13
85% -
0.87 -
86.2 -
1.18-
61% of 57 duels -
0% of 3 situations -
Overpass4
100% -
0.99 -
93.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Zyphon plays

Across 215 matches Zyphon averages K/R 0.87 and ADR 90.8; the rating across the 136 rated matches is 1.20. Biggest strength: K/D at 1.27, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 58% headshots. The strongest map is Inferno with a 85% win rate in 13 matches. In 98 of 167 matches the rating was 1.10 or higher (59%), in 34 it was below 0.90. In 142 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.22. Zyphon loses the most ELO on Dust 2 (−108 ELO, win rate 62%). Things go best on Ancient (+198 ELO, win rate 64%). Match no. 3 of the day goes best: 73% win rate, +125 ELO. Improved over the last three months: Rating +0.21. Got weaker: K/R −0.06, ADR −4.2, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ELO at 3,437. Last 30 days: 4 matches, win rate 50%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.