Zymt

Germany
234 matches tracked 46 matches in 30 days
Last updated:

How does Zymt play?

Rating 1.15 K/R 0.83 ADR 92.3 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 234 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.14+0.12 · Ø 1.02 better than 90%
Pistol kills per match 3.3
Knife kills 3 in 234 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 85%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 68x 4K, 3 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
First kills +1 pp
= Stayed the same
ADR at 91.1, Headshots at 36%, ELO at 1,794
▼ Got worse
K/R −0.08, Rating −0.15, Win rate −7 pp, Clutch 1v1 −13 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −335 ELO
56 matches · 38% win rate
On Anubis −177 ELO
64 matches · 50% win rate
On Mondays −78 ELO, win rate 35%

Zymt loses the most ELO in match 1 of the day: −335 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.35 · Vertigo

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis64
50% better than 47%
0.79 better than 76%
89.4 better than 88%
1.08 better than 68%
53% of 327 duels better than 61%
54% of 46 situations better than 85%
Inferno42
40% better than 12%
0.73 right on the average
84.8 better than 69%
1.01 better than 43%
44% of 212 duels better than 13%
38% of 16 situations right on the average
Ancient37
54% better than 60%
0.85 better than 95%
95.4 better than 98%
1.15 better than 92%
54% of 190 duels better than 67%
37% of 27 situations better than 46%
Cache35
57% -
0.92 -
97.6 -
1.31-
54% of 182 duels -
35% of 23 situations -
Vertigo20
60% -
0.94 -
102.2 -
1.33-
58% of 93 duels -
35% of 20 situations -
Nuke16
63% better than 73%
0.92 better than 95%
98.1 better than 95%
1.28 better than 93%
56% of 86 duels better than 72%
63% of 8 situations better than 95%
Dust 213
23% -
0.78 -
86.9 -
1.05-
43% of 60 duels -
30% of 10 situations -
Mirage7
43% -
0.78 -
90.1 -
1.05-
58% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zymt plays

Across 234 matches Zymt averages K/R 0.83, ADR 92.3 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 92.3, better than 96% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 18.3 kills per match with 36% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 127 of 234 matches the rating was 1.10 or higher (54%), in 71 it was below 0.90. In 234 matches with detailed stats: 68 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. Zymt loses the most ELO in match 1 of the day (−335 ELO, win rate 38%). Things go best in match 3 of the day (+183 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +183 ELO. Improved over the last three months: First kills +1 pp. Got weaker: K/R −0.08, Rating −0.15, Win rate −7 pp, Clutch 1v1 −13 pp. Unchanged in recent months: ADR at 91.1, Headshots at 36%, ELO at 1,794. Last 30 days: 46 matches, win rate 39%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.