Zvakica

Trinidad & Tobago
On FACEIT since 2020 81 matches tracked
ELO
2,484
Peak across recorded matches: 2,581
Rank EU
#58,410
Trinidad & Tobago #32 in Trinidad & Tobago
Last updated:

How does Zvakica play?

Rating 1.06 K/R 0.78 ADR 88.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.05+0.01 · Ø 1.04 better than 53%
Pistol kills per match 2.6
Knife kills 1 in 81 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 16x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Clutch 1v1 +27 pp
= Stayed the same
ADR at 88.6, Headshots at 50%, Win rate at 55%, ELO at 2,484
▼ Got worse
First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
30 matches · 40% win rate

Zvakica loses the most ELO on Mirage: −96 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 10%
0.81 better than 79%
89.9 better than 86%
1.11 better than 75%
49% of 184 duels better than 36%
27% of 15 situations better than 19%
Dust 223
74% better than 98%
0.78 better than 68%
89.2 better than 83%
1.07 better than 60%
53% of 122 duels better than 59%
50% of 8 situations better than 80%
Ancient6
83% -
0.82 -
91.0 -
1.16-
47% of 49 duels -
50% of 2 situations -
Anubis6
67% -
0.73 -
82.9 -
1.06-
43% of 40 duels -
20% of 5 situations -
Nuke6
67% -
0.88 -
93.6 -
1.19-
48% of 40 duels -
75% of 4 situations -
Cache5
40% -
0.59 -
74.6 -
0.73-
32% of 38 duels -
33% of 3 situations -
Inferno5
20% -
0.68 -
89.4 -
0.88-
51% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zvakica plays

Across 81 matches Zvakica averages K/R 0.78, ADR 88.4 and a rating of 1.06. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 74% win rate in 23 matches. In 35 of 81 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Zvakica loses the most ELO on Mirage (−96 ELO, win rate 40%). Things go best on Dust 2 (+104 ELO, win rate 74%). Improved over the last three months: K/R +0.05, Rating +0.05, Clutch 1v1 +27 pp. Got weaker: First kills −1 pp. Unchanged in recent months: ADR at 88.6, Headshots at 50%, Win rate at 55%, ELO at 2,484. Last 30 days: 1 matches, win rate 0%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.