Zula

China
On FACEIT since 2016 265 matches tracked 17 matches in 30 days
ELO ▲ 96
2,818
30-day peak: 2,842
Rank SEA ▼ 47 places
#330
China #19 in China
30 days · prev. #283 · best #223
Last updated:

How does Zula play?

Rating 1.00 K/R 0.69 ADR 73.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.4
Knife kills 1 in 265 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 25x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +262
= Stayed the same
K/R at 0.70, Rating at 1.03, ADR at 74.0, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
63 matches · 49% win rate
On Thursdays −22 ELO, win rate 42%

Zula loses the most ELO on Ancient: −28 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient
  4. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% right on the average
0.67 better than 13%
72.1 better than 9%
0.99 better than 28%
49% of 370 duels better than 31%
45% of 96 situations better than 71%
Ancient63
49% better than 33%
0.73 better than 36%
79.6 better than 35%
1.04 better than 45%
54% of 256 duels better than 60%
40% of 57 situations better than 54%
Cache29
72% better than 88%
0.71 better than 20%
74.2 better than 10%
1.04 better than 28%
56% of 86 duels better than 62%
31% of 35 situations better than 28%
Anubis26
50% better than 37%
0.68 better than 16%
69.0 better than 2%
0.96 better than 18%
45% of 82 duels better than 14%
11% of 19 situations better than 3%
Inferno19
47% better than 17%
0.69 better than 14%
69.7 better than 2%
1.02 better than 22%
64% of 50 duels better than 90%
47% of 15 situations better than 68%
Dust 29
67% -
0.58 -
65.4 -
0.88-
40% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zula plays

Across 265 matches Zula averages K/R 0.69, ADR 73.5 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Cache with a 72% win rate in 29 matches. In 92 of 265 matches the rating was 1.10 or higher (35%), in 101 it was below 0.90. In 217 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. Zula loses the most ELO on Ancient (−28 ELO, win rate 49%). Things go best on Cache (+161 ELO, win rate 72%). Match no. 1 of the day goes best: 60% win rate, +154 ELO. Improved over the last three months: Win rate +6 pp, ELO +262. Unchanged in recent months: K/R at 0.70, Rating at 1.03, ADR at 74.0, Headshots at 44%. Last 30 days: 17 matches, win rate 71%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.