Zukuu

Poland
On FACEIT since 2020 381 matches tracked 115 matches in 30 days
ELO ▲ 172
3,047
30-day peak: 3,047
Rank EU ▲ 1,200 places
#7,052
Poland #355 in Poland
30 days · prev. #8,252 · best #6,751
Last updated:

How does Zukuu play?

Rating 1.07 K/R 0.77 ADR 81.9 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 381 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.07+0.02 · Ø 1.05 better than 46%
Pistol kills per match 2.8
Knife kills 8 in 381 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 65x 4K, 3 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.7
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −201 ELO
97 matches · 43% win rate
On Inferno −92 ELO
31 matches · 55% win rate
On Tuesdays −131 ELO, win rate 33%

Zukuu loses the most ELO on Ancient: −201 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
52% better than 38%
0.82 better than 76%
85.7 better than 67%
1.15 better than 76%
54% of 403 duels better than 58%
33% of 78 situations better than 33%
Ancient97
43% better than 14%
0.75 better than 46%
81.4 better than 45%
1.02 better than 37%
49% of 408 duels better than 30%
39% of 59 situations better than 51%
Anubis68
56% right on the average
0.72 better than 33%
80.7 better than 44%
1.02 better than 35%
53% of 298 duels right on the average
35% of 48 situations better than 41%
Nuke44
57% better than 47%
0.77 right on the average
81.9 better than 47%
1.09 better than 53%
51% of 186 duels better than 37%
36% of 14 situations better than 41%
Inferno31
55% better than 32%
0.72 better than 24%
73.2 better than 5%
1.03 better than 24%
48% of 119 duels better than 13%
56% of 16 situations better than 81%
Cache18
56% better than 40%
0.76 better than 37%
81.2 better than 32%
0.99 better than 15%
47% of 78 duels better than 12%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How Zukuu plays

Across 381 matches Zukuu averages K/R 0.77, ADR 81.9 and a rating of 1.07. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Nuke with a 57% win rate in 44 matches. In 173 of 381 matches the rating was 1.10 or higher (45%), in 136 it was below 0.90. In 315 matches with detailed stats: 65 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. Zukuu loses the most ELO on Ancient (−201 ELO, win rate 43%). Things go best on Mirage (+215 ELO, win rate 52%). Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −110. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.7. Last 30 days: 115 matches, win rate 52%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.