Zukki

Kosovo
On FACEIT since 2022 231 matches tracked 119 matches in 30 days
ELO ▼ 5
2,132
30-day peak: 2,343
Rank EU
#175,999
Kosovo #1,701 in Kosovo
Last updated:

How does Zukki play?

Rating 0.97 K/R 0.72 ADR 76.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.94−0.09 · Ø 1.03 better than 17%
Pistol kills per match 3.4
Knife kills 5 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 40x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, ELO +50, Clutch 1v1 +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −6.9, Win rate −11 pp, First kills −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
46 matches · 46% win rate
On Mirage −4 ELO
76 matches · 58% win rate
On Wednesdays +3 ELO, win rate 41%

Zukki loses the most ELO in match 1 of the day: −53 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 73%
0.71 better than 36%
76.1 better than 28%
0.96 better than 27%
51% of 360 duels right on the average
41% of 34 situations better than 60%
Ancient62
53% better than 55%
0.76 better than 58%
80.2 better than 45%
1.04 better than 53%
54% of 348 duels better than 63%
39% of 36 situations better than 54%
Dust 232
50% better than 42%
0.67 better than 18%
75.5 better than 23%
0.90 better than 10%
53% of 156 duels better than 60%
33% of 12 situations better than 37%
Anubis29
52% right on the average
0.77 better than 65%
80.0 better than 44%
1.07 better than 63%
54% of 145 duels better than 66%
46% of 13 situations better than 71%
Inferno13
38% -
0.57 -
63.1 -
0.78-
44% of 57 duels -
33% of 3 situations -
Cache11
9% -
0.65 -
66.8 -
0.87-
55% of 33 duels -
36% of 14 situations -
Nuke4
25% -
0.76 -
78.9 -
1.02-
18% of 11 duels -
0% of 1 situations -
Vertigo4
75% -
0.65 -
72.5 -
0.85-
48% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zukki plays

Across 231 matches Zukki averages K/R 0.72, ADR 76.5 and a rating of 0.97. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Mirage with a 58% win rate in 76 matches. In 69 of 231 matches the rating was 1.10 or higher (30%), in 104 it was below 0.90. In 231 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. Zukki loses the most ELO in match 1 of the day (−53 ELO, win rate 46%). Things go best in match 2 of the day (+49 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +49 ELO. Improved over the last three months: Headshots +9 pp, ELO +50, Clutch 1v1 +6 pp. Got weaker: K/R −0.07, Rating −0.06, ADR −6.9, Win rate −11 pp, First kills −5 pp. Last 30 days: 119 matches, win rate 48%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.