Zugeerlner

Mongolia
On FACEIT since 2021 51 matches tracked 29 matches in 30 days
ELO
2,010
Peak across recorded matches: 2,029
Rank SEA ▲ 1,579 places
#6,953
Mongolia #1,934 in Mongolia
30 days · prev. #8,532 · best #5,579
Last updated:

How does Zugeerlner play?

Rating 1.03 K/R 0.76 ADR 83.7 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 51 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 14x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Zugeerlner is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: September 2026 with 0.89.

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.17 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.80 -
88.9 -
1.13-
58% of 90 duels -
67% of 6 situations -
Dust 212
33% -
0.72 -
80.1 -
0.94-
54% of 72 duels -
17% of 6 situations -
Ancient7
14% -
0.65 -
73.2 -
0.86-
51% of 41 duels -
33% of 3 situations -
Inferno6
83% -
0.77 -
86.0 -
1.04-
49% of 45 duels -
0% of 1 situations -
Anubis4
75% -
0.86 -
91.0 -
1.11-
53% of 32 duels -
50% of 2 situations -
Cache4
75% -
0.81 -
78.4 -
1.18-
53% of 32 duels -
50% of 2 situations -
Nuke4
50% -
0.70 -
81.5 -
0.92-
39% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zugeerlner plays

Across 51 matches Zugeerlner averages K/R 0.76, ADR 83.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 45% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 20 of 51 matches the rating was 1.10 or higher (39%), in 20 it was below 0.90. In 51 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. Last 30 days: 29 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.