Zucar

USA
100 matches tracked 10 matches in 30 days
ELO
2,195
Peak across recorded matches: 2,225
Rank NA ▼ 508 places
#4,456
USA #1,729 in USA
30 days · prev. #3,948 · best #3,948
Last updated:

How does Zucar play?

Rating 1.13 (from 68 matches) K/R 0.80 ADR 88.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 72 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 86%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.4
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 0 aces in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 96%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 83.3, Headshots at 57%
▼ Got worse
K/R −0.06, Win rate −19 pp, ELO −422

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
33 matches · 64% win rate

Zucar loses the most ELO on Mirage: −1 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
64% better than 90%
0.81 better than 79%
86.9 better than 77%
1.15 better than 85%
44% of 149 duels better than 14%
45% of 11 situations better than 73%
Ancient19
84% better than 99%
0.93 better than 98%
99.6 better than 98%
1.40 better than 99%
54% of 94 duels better than 66%
33% of 6 situations better than 38%
Inferno19
58% better than 70%
0.66 better than 12%
81.6 better than 46%
0.87-
51% of 84 duels better than 37%
50% of 6 situations better than 73%
Dust 212
67% -
0.72 -
81.5 -
0.95-
41% of 29 duels -
100% of 3 situations -
Anubis11
64% -
0.84 -
87.6 -
1.20-
72% of 46 duels -
33% of 6 situations -
Overpass4
75% -
0.76 -
87.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Zucar plays

Across 100 matches Zucar averages K/R 0.80 and ADR 88.0; the rating across the 68 rated matches is 1.13. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Ancient with a 84% win rate in 19 matches. In 39 of 72 matches the rating was 1.10 or higher (54%), in 23 it was below 0.90. In 55 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.25. Zucar loses the most ELO on Mirage (−1 ELO, win rate 64%). Got weaker: K/R −0.06, Win rate −19 pp, ELO −422. Unchanged in recent months: ADR at 83.3, Headshots at 57%. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.