Zubchaann

South Korea
On FACEIT since 2024 142 matches tracked 53 matches in 30 days
ELO ▲ 284
2,509
30-day peak: 2,509
Rank EU
#54,911
South Korea #890 in South Korea
Last updated:

How does Zubchaann play?

Rating 1.04 (from 92 matches) K/R 0.75 ADR 82.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.9
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 35%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +13 pp, Win rate +11 pp, ELO +493
= Stayed the same
K/R at 0.74, ADR at 82.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
21 matches · 38% win rate
In match 3 of the day −29 ELO
26 matches · 38% win rate
On Sundays ±0 ELO, win rate 39%

Zubchaann loses the most ELO on Anubis: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.99 · Mirage
  4. Most kills in a match: 55 · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 30%
0.79 better than 68%
86.6 better than 74%
1.08 better than 62%
56% of 140 duels better than 76%
63% of 16 situations better than 96%
Dust 231
61% better than 80%
0.75 right on the average
81.0 better than 48%
1.06 better than 53%
49% of 74 duels better than 34%
58% of 12 situations better than 92%
Anubis21
38% better than 9%
0.70 better than 26%
79.9 better than 41%
0.94-
42% of 55 duels better than 6%
50% of 2 situations better than 77%
Ancient18
56% better than 58%
0.75 better than 46%
81.0 better than 41%
1.02 better than 39%
51% of 75 duels better than 42%
33% of 15 situations better than 36%
Nuke10
50% -
0.77 -
84.1 -
1.04-
53% of 36 duels -
100% of 3 situations -
Inferno8
25% -
0.59 -
65.8 -
0.88-
57% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Zubchaann plays

Across 142 matches Zubchaann averages K/R 0.75 and ADR 82.5; the rating across the 92 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 40 of 92 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 92 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. Zubchaann loses the most ELO on Anubis (−30 ELO, win rate 38%). Things go best on Mirage (+70 ELO, win rate 48%). Match no. 1 of the day goes best: 55% win rate, −19 ELO. Improved over the last three months: Headshots +13 pp, Win rate +11 pp, ELO +493. Unchanged in recent months: K/R at 0.74, ADR at 82.5. Last 30 days: 53 matches, win rate 60%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.