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Zuba

Finland
On FACEIT since 2015 318 matches tracked 83 matches in 30 days
ELO ▲ 57
2,340
30-day peak: 2,387
Rank EU
#95,680
Finland #2,596 in Finland
Last updated:

How does Zuba play?

Rating 0.96 (from 275 matches) K/R 0.69 ADR 76.3 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.96−0.08 · Ø 1.04 better than 19%
Pistol kills per match 2.6
Knife kills 2 in 318 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 33x 4K, 4 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 30%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 74.7, Win rate at 54%
▼ Got worse
ELO −111

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −63 ELO
53 matches · 49% win rate
On Nuke −41 ELO
95 matches · 61% win rate
Between 12:00 and 18:00 −17 ELO, win rate 50%
On Saturdays −64 ELO, win rate 39%

Zuba loses the most ELO on Cache: −63 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.22 · Nuke
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke95
61% better than 68%
0.71 better than 29%
78.9 better than 39%
1.00 better than 33%
49% of 377 duels better than 34%
40% of 63 situations better than 55%
Ancient59
56% better than 61%
0.65 better than 11%
71.5 better than 8%
0.93 better than 16%
50% of 222 duels better than 40%
42% of 24 situations better than 60%
Cache53
49% better than 33%
0.73 better than 46%
79.9 better than 45%
1.02 better than 45%
56% of 221 duels better than 72%
46% of 28 situations better than 70%
Mirage41
51% better than 46%
0.63 better than 6%
70.3 better than 6%
0.91 better than 11%
44% of 146 duels better than 13%
25% of 16 situations better than 15%
Anubis23
39% better than 12%
0.71 better than 32%
79.1 better than 36%
0.95 better than 19%
56% of 106 duels better than 73%
27% of 15 situations better than 23%
Vertigo16
75% -
0.68 -
74.7 -
0.97-
55% of 56 duels -
0% of 7 situations -
Inferno14
50% -
0.72 -
77.3 -
0.96-
51% of 75 duels -
45% of 11 situations -
Overpass9
56% -
0.70 -
86.3 -
0.76-
50% of 22 duels -
0% of 1 situations -
Dust 28
50% -
0.58 -
72.2 -
0.81-
36% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zuba plays

Across 318 matches Zuba averages K/R 0.69 and ADR 76.3; the rating across the 275 rated matches is 0.96. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Vertigo with a 75% win rate in 16 matches. In 92 of 275 matches the rating was 1.10 or higher (33%), in 115 it was below 0.90. In 244 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.01. Zuba loses the most ELO on Cache (−63 ELO, win rate 49%). Things go best from match 5 of the day (+22 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +22 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 74.7, Win rate at 54%. Last 30 days: 83 matches, win rate 52%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.