Zu1M

Andorra
On FACEIT since 2024 233 matches tracked 13 matches in 30 days
Last updated:

How does Zu1M play?

Rating 1.01 K/R 0.72 ADR 77.0 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.01+0.04 · Ø 0.97 better than 74%
Pistol kills per match 2.6
Knife kills 15 in 233 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 75%
MVPs per match 2.3+0.1 · Ø 2.2 better than 76%
4Ks and aces 36x 4K, 2 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 40%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 62%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.1, Win rate at 46%
▼ Got worse
Headshots −5 pp, ELO −160

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.71).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
58 matches · 41% win rate
On Ancient −50 ELO
24 matches · 50% win rate
Between 0:00 and 6:00 −57 ELO, win rate 35%
On Thursdays −46 ELO, win rate 37%

Zu1M loses the most ELO on Mirage: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.81 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
41% better than 22%
0.72 better than 57%
78.3 better than 52%
1.00 better than 59%
50% of 275 duels better than 55%
29% of 48 situations better than 27%
Dust 248
44% better than 31%
0.75 better than 74%
77.4 better than 48%
1.01 better than 66%
55% of 226 duels better than 81%
39% of 38 situations better than 56%
Nuke40
48% better than 33%
0.71 right on the average
78.2 better than 52%
1.01 better than 61%
48% of 197 duels better than 38%
29% of 38 situations better than 26%
Anubis33
55% better than 65%
0.68 better than 34%
70.7 better than 13%
0.97 right on the average
48% of 129 duels better than 43%
43% of 23 situations better than 62%
Ancient24
50% right on the average
0.72 better than 57%
74.8 better than 33%
1.05 better than 77%
54% of 102 duels better than 79%
27% of 15 situations better than 24%
Inferno16
44% better than 32%
0.77 better than 81%
81.6 better than 67%
1.03 better than 68%
48% of 80 duels better than 41%
38% of 8 situations right on the average
Cache11
64% -
0.75 -
79.9 -
1.05-
40% of 50 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zu1M plays

Across 233 matches Zu1M averages K/R 0.72, ADR 77.0 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 25% of level 5 players. Averages 16.1 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 88 of 233 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 211 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. Zu1M loses the most ELO on Mirage (−66 ELO, win rate 41%). Things go best on Anubis (+27 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, −66 ELO. Got weaker: Headshots −5 pp, ELO −160. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.1, Win rate at 46%. Last 30 days: 13 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.