Zreavex

Spain
On FACEIT since 2019 311 matches tracked 93 matches in 30 days
ELO ▲ 119
3,106
30-day peak: 3,113
Rank EU ▲ 2,725 places
#6,171
Spain #54 in Spain
30 days · prev. #8,896 · best #6,171
Last updated:

How does Zreavex play?

Rating 1.07 (from 290 matches) K/R 0.77 ADR 81.3 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 290 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.07+0.02 · Ø 1.05 better than 47%
Pistol kills per match 3.1
Knife kills 5 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 34%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 55x 4K, 4 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 55%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +387
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.6
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
69 matches · 51% win rate
In match 3 of the day −84 ELO
52 matches · 42% win rate
Between 0:00 and 6:00 −4 ELO, win rate 50%
On Mondays −71 ELO, win rate 43%

Zreavex loses the most ELO on Mirage: −102 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Ancient
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 34%
0.77 better than 55%
83.1 better than 55%
1.04 better than 42%
51% of 369 duels better than 41%
33% of 27 situations better than 32%
Ancient63
57% better than 56%
0.79 better than 67%
85.1 better than 65%
1.08 better than 59%
48% of 269 duels better than 25%
35% of 31 situations better than 41%
Dust 250
58% better than 62%
0.74 better than 41%
78.5 better than 32%
1.06 better than 46%
48% of 220 duels better than 26%
47% of 19 situations better than 72%
Cache44
59% better than 46%
0.75 better than 34%
79.5 better than 26%
1.09 better than 43%
52% of 220 duels better than 40%
31% of 26 situations better than 30%
Nuke33
64% better than 73%
0.76 better than 47%
77.3 better than 25%
1.07 better than 47%
45% of 157 duels better than 14%
65% of 20 situations better than 93%
Inferno32
56% better than 34%
0.72 better than 23%
77.4 better than 13%
1.03 better than 23%
50% of 132 duels better than 20%
36% of 14 situations better than 39%
Anubis19
58% better than 59%
0.88 better than 93%
87.4 better than 78%
1.15-
49% of 72 duels better than 31%
29% of 7 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How Zreavex plays

Across 311 matches Zreavex averages K/R 0.77 and ADR 81.3; the rating across the 290 rated matches is 1.07. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 134 of 290 matches the rating was 1.10 or higher (46%), in 101 it was below 0.90. In 253 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. Zreavex loses the most ELO on Mirage (−102 ELO, win rate 51%). Things go best in match 2 of the day (+245 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +245 ELO. Improved over the last three months: Headshots +3 pp, ELO +387. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.6. Last 30 days: 93 matches, win rate 56%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.