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ZpoR_

Mongolia
On FACEIT since 2024 47 matches tracked
ELO
2,084
Peak across recorded matches: 2,443
Rank SEA ▼ 733 places
#4,886
Mongolia #2,176 in Mongolia
30 days · prev. #4,153 · best #4,153
Last updated:

How does ZpoR_ play?

Rating 0.88 (from 26 matches) K/R 0.70 ADR 76.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 8% weak 0.75 to 0.89 12% very weak below 0.75 46%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ZpoR_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 22 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78.

Patterns

Soon this shows where ZpoR_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
0.73 -
76.5 -
1.01-
39% of 31 duels -
45% of 11 situations -
Dust 211
36% -
0.76 -
79.8 -
1.07-
56% of 25 duels -
0% of 1 situations -
Ancient9
78% -
0.78 -
89.8 -
0.97-
45% of 29 duels -
0% of 1 situations -
Inferno7
29% -
0.58 -
64.7 -
0.67-
26% of 19 duels -
100% of 1 situations -
Anubis6
33% -
0.58 -
64.6 -
0.62-
25% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZpoR_ plays

Across 47 matches ZpoR_ averages K/R 0.70 and ADR 76.4; the rating across the 26 rated matches is 0.88. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 60% headshots. The strongest map is Mirage with a 67% win rate in 12 matches. In 9 of 26 matches the rating was 1.10 or higher (35%), in 15 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.