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Zoloo-nexus

Netherlands
On FACEIT since 2024 379 matches tracked 95 matches in 30 days
Last updated:
Next update possible in 54m 10s

How does Zoloo-nexus play?

Rating 1.02 (from 357 matches) K/R 0.75 ADR 82.7 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 357 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 88%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 98%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 3.5
Knife kills 13 in 379 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 70%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 50x 4K, 9 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 82.4, ELO at 1,611
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.73).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −44 ELO
35 matches · 49% win rate
On Mirage −43 ELO
126 matches · 43% win rate
Between 6:00 and 12:00 −15 ELO, win rate 36%
On Saturdays +30 ELO, win rate 38%

Zoloo-nexus loses the most ELO on Ancient: −44 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2139
54% better than 62%
0.73 right on the average
80.6 better than 52%
1.00 better than 43%
52% of 640 duels better than 58%
46% of 74 situations better than 74%
Mirage126
43% better than 23%
0.75 better than 57%
82.8 better than 62%
1.02 right on the average
49% of 583 duels better than 41%
45% of 64 situations better than 72%
Cache38
50% better than 35%
0.78 better than 64%
83.0 better than 60%
1.06 right on the average
47% of 181 duels better than 23%
47% of 15 situations better than 68%
Ancient35
49% better than 43%
0.83 better than 90%
91.1 better than 92%
1.12 better than 86%
55% of 201 duels better than 74%
48% of 23 situations better than 76%
Inferno21
29% better than 2%
0.77 better than 72%
86.8 better than 81%
1.04 better than 57%
49% of 90 duels better than 36%
35% of 17 situations better than 43%
Anubis10
30% -
0.58 -
67.9 -
0.81-
44% of 52 duels -
67% of 6 situations -
Nuke8
38% -
0.79 -
82.7 -
1.06-
46% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zoloo-nexus plays

Across 379 matches Zoloo-nexus averages K/R 0.75 and ADR 82.7; the rating across the 357 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.6 kills per match with 60% headshots. The strongest map is Dust 2 with a 54% win rate in 139 matches. In 141 of 357 matches the rating was 1.10 or higher (39%), in 133 it was below 0.90. In 329 matches with detailed stats: 50 4Ks and 9 aces. Best month by rating: August 2026 at 1.07. Zoloo-nexus loses the most ELO on Ancient (−44 ELO, win rate 49%). Things go best on Dust 2 (+100 ELO, win rate 54%). Match no. 1 of the day goes best: 52% win rate, +18 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 82.4, ELO at 1,611. Last 30 days: 95 matches, win rate 46%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.