Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Zizi--Top

Austria
On FACEIT since 2020 184 matches tracked 39 matches in 30 days
Last updated:

How does Zizi--Top play?

Rating 0.91 K/R 0.65 ADR 73.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (48%).

Rounds with first kill 6%−3 pp · Ø 9% better than 6%
Opening duels won 40%−8 pp · Ø 48% better than 3%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 76%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (44%).

Headshot rate 35%−9 pp · Ø 44% better than 12%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.90−0.06 · Ø 0.96 better than 33%
Pistol kills per match 1.7
Knife kills 11 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.7%).

2K rounds 11.0%−1.7 pp · Ø 12.7% better than 17%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 33%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 22x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.23).

Utility hit rate 33%−2 pp · Ø 35% better than 43%
Utility damage per round 5.1+1.4 · Ø 3.7 better than 79%
Enemies flashed per round 0.10−0.13 · Ø 0.23 better than 12%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +7 pp, Clutch 1v1 +17 pp
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 74.2, Headshots at 35%, ELO at 1,046, First kills at 6%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: November 2026 with 0.69. Last 3 months: 0.66 (at the start 0.65). Slightly below the average (0.70).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
31 matches · 48% win rate
On Mirage −42 ELO
70 matches · 51% win rate
Between 18:00 and 24:00 −80 ELO, win rate 46%
On Mondays ±0 ELO, win rate 42%

Zizi--Top loses the most ELO on Inferno: −53 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 58%
0.67 better than 36%
74.1 better than 33%
0.93 better than 40%
39% of 212 duels better than 7%
45% of 53 situations better than 72%
Dust 232
44% better than 32%
0.61 better than 13%
68.9 better than 12%
0.86 better than 16%
39% of 127 duels better than 7%
44% of 18 situations better than 72%
Inferno31
48% better than 44%
0.62 better than 22%
74.3 better than 39%
0.89 better than 27%
43% of 87 duels better than 22%
27% of 11 situations better than 32%
Ancient26
58% better than 71%
0.66 better than 32%
74.2 better than 32%
0.91 better than 34%
38% of 88 duels better than 6%
42% of 19 situations better than 64%
Anubis14
57% -
0.68 -
75.1 -
0.96-
45% of 56 duels -
25% of 8 situations -
Cache6
50% -
0.60 -
69.9 -
0.83-
40% of 30 duels -
50% of 4 situations -
Nuke5
60% -
0.74 -
73.2 -
1.02-
33% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zizi--Top plays

Across 184 matches Zizi--Top averages K/R 0.65, ADR 73.2 and a rating of 0.91. Biggest strength: Utility damage per round at 5.1, better than 79% of level 4 players. Most room to improve: Opening duels won at 40%, better than only 3% of level 4 players. Averages 14.4 kills per match with 35% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 45 of 184 matches the rating was 1.10 or higher (24%), in 93 it was below 0.90. In 180 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: November 2026 at 0.93. Zizi--Top loses the most ELO on Inferno (−53 ELO, win rate 48%). Match no. 4 of the day goes best: 56% win rate, −35 ELO. Improved over the last three months: Win rate +7 pp, Clutch 1v1 +17 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 74.2, Headshots at 35%, ELO at 1,046, First kills at 6%. Last 30 days: 39 matches, win rate 56%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.