Ziprox

Poland
On FACEIT since 2016 203 matches tracked 31 matches in 30 days
ELO ▼ 25
2,518
30-day peak: 2,545
Rank EU
#51,810
Poland #2,701 in Poland
Last updated:

How does Ziprox play?

Rating 1.51 (from 161 matches) K/R 1.02 ADR 106.1 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.51
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 161 matches
outstanding 1.80 and up 27% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 11% weak 0.75 to 0.89 4% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.48 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.48+0.44 · Ø 1.04 better than 99%
Pistol kills per match 3.5
Knife kills 11 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.7% of rounds and so well above the average (4.2%).

2K rounds 18.2%+4.7 pp · Ø 13.5% better than 99%
3K rounds 8.7%+4.5 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 82x 4K, 14 aces in 142 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.22, ADR +18.7
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −16 pp, ELO −260

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

1.28
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.28. Last 3 months: 1.04 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
43 matches · 65% win rate
On Inferno −31 ELO
20 matches · 35% win rate
On Fridays −29 ELO, win rate 32%

Ziprox loses the most ELO on Mirage: −40 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 58 · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
58% better than 67%
1.01 better than 99%
104.8 better than 99%
1.43 better than 99%
63% of 197 duels better than 96%
46% of 37 situations better than 74%
Mirage43
65% better than 91%
1.09 better than 99%
114.3 better than 99%
1.60 better than 99%
67% of 209 duels better than 99%
39% of 33 situations better than 55%
Anubis41
51% better than 43%
1.00 better than 99%
104.4 better than 99%
1.55 better than 99%
63% of 169 duels better than 95%
44% of 25 situations better than 65%
Inferno20
35% better than 3%
0.95 better than 96%
97.5 better than 94%
1.37 better than 98%
62% of 104 duels better than 88%
31% of 13 situations better than 29%
Nuke16
50% better than 34%
1.19 better than 99%
118.9 better than 99%
1.79-
60% of 65 duels better than 89%
0% of 5 situations better than 1%
Cache14
21% -
0.95 -
100.1 -
1.25-
47% of 57 duels -
14% of 7 situations -
Dust 214
50% -
0.84 -
85.4 -
1.22-
53% of 30 duels -
17% of 6 situations -
Vertigo3
33% -
1.33 -
142.1 -
2.05-
61% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ziprox plays

Across 203 matches Ziprox averages K/R 1.02 and ADR 106.1; the rating across the 161 rated matches is 1.51. Biggest strength: Rating at 1.51, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 22.6 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 127 of 161 matches the rating was 1.10 or higher (79%), in 17 it was below 0.90. In 142 matches with detailed stats: 82 4Ks and 14 aces. Best month by rating: November 2026 at 1.85. Ziprox loses the most ELO on Mirage (−40 ELO, win rate 65%). Things go best on Ancient (+3 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, −31 ELO. Improved over the last three months: K/R +0.22, ADR +18.7. Got weaker: Win rate −16 pp, ELO −260. Unchanged in recent months: Headshots at 51%. Last 30 days: 31 matches, win rate 58%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.